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This version contains the base game and Wildfire expansion.

A New Wizardry for a New GenerationThe universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era.

Armed and Delirious is a surrealist point-and-click adventure game in the tradition of the old Lucasarts style. The game includes a claymation art style and various puzzles.

Taking cues from already established hits such as Tomb Raider, Excalibur 2555 A.D. takes place from a third-person perspective which allows for a better flow of gameplay. As you advance through the mythical world of ancient England, you encounter various types of items and weapons, all of which will aid you in your quest for Excalibur.

Something sinister lurks in the seaside town of Riva. An evil force has subverted the city's leaders, and evil things lurk in the town's sewers. Explore the huge city, dungeons and even underwater regions in stunningly detailed 3D. Adjustable difficulty levels make the game as simple or as detailed as you like.

A new world of Wizardry. The horror that destroyed an entire civilization has returned. It has only one target: You. An ancient evil stalks you. The age-old Nitherin talismans are your only hope. Yet these talismans also contain a ferocious energy, the ultimate power of destruction... Quite possibly... yours. Enter Nemesis, a world of mystery, magic and terror. Nemesis invites you into a spectacular world spanning 5 CDs. With stunning 3D graphics that take you into a whole new realm. Responsive, real-time combat. A full stereo soundtrack. Rich digital speech. And an easy to use interface that won't get in the way of your adventure. As you explore the forests, castles and hidden ruins of Nemesis, you'll test your wits as well as your sword. Unravel clues to unlock the mysteries of fiendish traps and mystic devices in the only adventure earning the mark of Wizardry. Experience the only adventure game to bring you the epic fantasy that is Wizardry.

The enemy is on the run. One more mortar shell should take them out. Still, you have to blow up the bridge by sundown, and Postie is starting to talk to himself again. Maybe you shouldn't let him keep that dynamite... More ways to play. Play the new solo campaign or choose multiplayer mode via your network connection. More power. The included scenario editor provides infinite replay ability. Create your own maps, traps and enemies. Use the campaign editor to create your own deadly games. More mercenaries. Choose from 70 different mercs, including 10 new ones - plus all 60 of the original Jagged Alliance mercs. More weapons. Fun new war toys include mortars, grenade launchers, boobytrap kits and more! More terrain. Skirmish through jungles, deserts, towns and frozen wastelands. And more attitude than ever!

Immerse yourself in a strange culture full of mystery, magic and deception. All is not what it seems in this bizarre and alien world. Who is friend... who is foe? What has happened to the missing Druid? What are the strange scientists doing? Which path is safe to choose? Find your answers by exploring this "feature length" story in a three dimensional world. An action-packed game designed to take advantage of the latest advances in interface and graphic design. An intricate storyline that unfolds as you explore a rich gaming world. Featuring action-based combat and an intuitive point-and-click interface for simplicity of play.

Jagged Alliance combines turn-based strategy and role-playing elements in a gripping mercenary-themed adventure. Set on the fictional island of Metavira, players are tasked by scientist Jack Richards and his daughter Brenda to reclaim control of the medicinal Fallow trees from the villainous Santino. Players must recruit and manage a team of mercenaries from a diverse roster of 60 unique characters, each with distinct personalities, skills, and voiced dialogue. The game offers tactical combat and non-linear gameplay, allowing players to approach missions with strategic freedom. With three difficulty levels and a replay feature, Jagged Alliance challenges players to refine their tactics and exploit enemy weaknesses. This blend of strategy and RPG elements immerses players in a high-stakes conflict where every decision can turn the tide of battle on the contested island of Metavira.

Wizardry Gaiden III: Scripture of the Dark is a Role-Playing game, developed by Sir-Tech Software Inc. and published by ASCII Entertainment, which was released in Japan in 1993. While the first two Gaiden games, Wizardry Gaiden: Suffering of the Queen and Wizardry Gaiden II: Curse of the Ancient Emperor, stuck fairly close to each-other and to Wizardry V: Heart of the Maelstrom, Scripture of the Dark started introducing more radical changes to the formula. This was mostly in the form of incorporating elements of Wizardry VI: Bane of the Cosmic Forge, but retaining the core gameplay derived from Wizardry V.

Wizardry I & II contains the first two installments of the Wizardry series: Proving Grounds of the Mad Overlord and Knight of Diamond. Both games were ported to the PC Engine (TurboGrafx) CD console with various enhancements, unreleased separately. In fact, the two games are merged into one, as the player is able to play through both of them continuously directly from the main menu. Though the game(s) are rather faithful in gameplay and graphical design to the original computer versions, the enhancements are significant enough to consider this release a remake. Similarly to the NES / Famicom version, the dungeons have simple graphics, unlike the computer originals with their vector lines. Enemy sprites are also more detailed and occupy a larger portion of the screen. A pre-made party of six is available to the player right at the beginning, consisting of characters with generic names ("Fighter", "Samurai", etc.); creating own characters (unlike in the modified PC Engine CD version of Might and Magic), however, remains possible. Dungeon navigation is accompanied by orchestrated CD audio music in this version. The battle music is in PSG format.

Begin your adventure in Crusaders of the Dark Savant. Import your characters from Bane of the Cosmic Forge or create a new party capable of surviving the rigors of a strange alien world. Both friends and foes you'll discover as you search for the forgotten secret of a once madman - the secret of the very universe itself. And you won't be alone in your search. Others as enterprising as you have also entered this dimension. Only your actions - both past and present - will determine just how well you fare. From the depths of a dungeon to the blue and limitless skies, you'll see it all - you'll hear it all - in this latest Wizardry adventure.

Ten years ago, Wizardry set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new Wizardry , the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.

Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. So once again a party of adventurers must venture forth to vanquish the evil. Wizardry V represents a complete revision of the gaming system used in the first four installments, with larger mazes, new spells and character classes, and an expanded system for combatting and interacting with creatures. It is also the first game in the series that allows, but does not require characters imported from a previous scenario.

A graphic real-time adventure, exhaustively researched for authenticity! Journey back over 3,000 years to participate in this authentic drama accurately recreating the ancient Egyptian myth. Time: Eleventh year of the reign of the Pharaoh Osiris. Location: Upper and Low Kingdoms of Egypt. Villains: Set, the God of Darkness and Harumheb, the High Priest. Crime: Osiris is slain, on Set's instructions by Harumheb, aboard the royal barge. Set tears the body of Osiris into pieces and scatters it far and wide, where it is consumed by wild beasts and birds. Problem: The souls of Osiris are banished to the frightful wastes of the Land of the Dead. Your task: Accept the challenge to save the scattered souls of Osiris- his Seven Spirits of Ra.

The fourth game in the Wizardry series, The Return of Werdna takes a decidedly different approach from all the games that preceded it. Instead of playing as a party of six player-generated characters, the player controls Werdna himself, the evil Archmage from the first game. It seems that after Werdna was defeated by the party of adventurers who stole his amulet, he was imprisoned at the bottom of his ten-level labyrinth in an eternal slumber to be tortured by nightmares for eternity. Although Werdna was supposed to sleep forever, somehow he has awakened, and now he is out for revenge. At the beginning of the game Werdna finds himself in a situation that is singularly unique for most arch-villains: he is stripped of his powers, trapped within his own former stronghold, and filled with the realization that the same traps and monsters he created to keep adventurers out now act as obstacles to his freedom. Werdna will slowly regain his magical powers as well as have the ability to summon helpful monsters to accompany him on his journey and aid him in combat. Unlike other role-playing games, no experience is awarded for defeating enemies. Instead, Werdna can only become stronger by searching for pentagrams found in the labyrinth. Accessing a new pentagram allows Werdna to summon stronger monsters and restore his health and spellcasting powers. Werdna will have to fight a variety of monsters and guardians, but many of the randomly appearing enemies in the game are parties of adventurers not unlike those who were controlled by the player in the previous three games. In addition, Werdna is being chased by the rather ticked-off ghost of his old enemy Trebor. The game features a somewhat tweaked version of the same engine and graphics used in the earlier installments of the series. The difficulty level has been increased due to the lack of an experience points system, which often leaves the player-controlled party underpowered. The labyrinth contains abundant traps and complex mazes. For obvious reasons it is no longer possible to import characters from the previous games. The game features three different endings: a good ending, an evil ending, and a special Grandmaster ending which is often considered to be the single most difficult task to achieve in the entire series.

Terrorists are trying to change history by helping Germany to win the Battle of Normandy on D-Day. You have to keep them from changing history. You fly a helicopter and command troops advancing on the enemies base.

Your courage and problem-solving ingenuity will be put to the test as you try to escape from Medea's forbidden tomb. You must pass through countless rooms and secret passages. Overwhelming terror and ghoulish obstacles await you at every turn. You'll need every shred of intelligence and survival skills to pass untouched from the Crypt of Medea. Escape has never been so thrilling! Autopsy of this adventure.

A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb.

You navigate through a star maze in order to obtain nine jewels hidden within the maze.

Are you ready to take the next step into the world of Wizardry? A step so dangerous, the mere utterance of a spell can decimate the entire city of Llylgamyn. Knight of Diamonds is the Second Scenario in the Wizardry Master Series, the fantasy role-playing simulation for the Nintendo Entertainment System. In Wizardr Knight of Diamonds, only the bravest may venture through murky dungeons more dangerous than any ever encountered by earthly mortals. Only the most cunning may recover the magical Staff of Gailda and save the city of Llylgamyn.

Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.

Galactic Attack is a 1980 space combat simulator video game written by Robert Woodhead for the Apple II and published by the company he co-founded, Siro-Tech. It is a single-player adaptation of the game Empire from the PLATO mainframe network.