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Assassin's Creed Odyssey

Assassin's Creed Odyssey

Ubisoft Quebec2018
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Token

02 Apr 2026

Assassin's Creed Odyssey
community9.0reviewer9.0

Assassin's Creed Odyssey

Malaka, souring high like Icarus

tl:dr - A staggeringly vast and beautiful open-world ARPG game. Featuring some of the best combat, quests, and characterizations that I have played in a while. "Tell me where they are, or I'll shove my spear so far down your throat you'll be shitting iron at the gates of Hades!" Kassandra/Alexios, Assassin's Creed Odyssey. Bought on a whim after liking the art style and setting, 'Assassin's Creed: Odyssey' really grabbed me by the nuts from the get-go. It was when the opening title screen appeared after I had already been playing for nearly 4 hours that I knew I was in it for the long run. This ridiculously large and lavish action role-playing game was only just beginning, and I was loving every single second of it. I initially started the game playing as Alexios, the male hero of the story. But I quickly got tired of the voice acting, with him seemingly unable to do anything but shout at people. So, a quick restart later and I was following Kassandra on her journey through the, faithfully recreated, but a little smaller, Greek islands. The landscapes change depending on where about you are on the map. The height of the mountain or the city you are visiting have an effect on vista and even after nearly 100 hours in the game it never really gets boring. The main quest line takes you on a journey of self-discovery, telling you more about your family and their history. While the side quests help to fill in some gaps, get you more loot or just act as a little bit of light-hearted distraction. Along the way, you will get to meet a lot of NPC characters, some of which seem more fleshed out than others with decent backstories and quests. With actual relationships with these characters forming over a few hours. Yes, the quests do get a little samey and combat can become a bit repetitive, but nothing stops being fun. You continually want to explore, to find new mythical creatures to slay or to upgrade your hero's various abilities. This game can just go on and on, much like this review! So, what could I say to summarise? This Assassin's Creed game is easy to pick up and put down. A casual arcadey take on what used to be a stealth-em-up open-world. Think of this as the Forza Horizon to the Forza Motorsports! Kill your foes in open combat, or slay them from the shadows, it's your choice with zero repercussions.

Token

Token

18 Mar 2022

Sifu
community8.0reviewer8.0

Sifu

Master the Art

SIFU is a game that deserves patience, the controller-fu needed to accurately and successfully pull off attack, parry and dodge is fast fingers and spot-on timing. A skill that only comes through plenty of playtimes. That's a good thing though, with only five levels the game would be pretty short if you could get your controller-fu black belt on your first attempt. I would be lying if I didn't immediately say that this game frustrates me. Not even Elden Ring could come close to causing my palms to sweat and my fingers to grip as tight as SIFU did. This game can be brutal from the outset. Let's first go over some of the mechanics of SIFU, created by the brilliant minds over at Sloclap (the development team responsible for the impressive, but often looked over Absolver). The game is a pretty standard story, one of revenge for your slain father. You've grown from a child that was left for dead to a young warrior (male or female) and is now seeking to cut down those who were there during your SIFU's demise. A plot lifted from the pages of countless other games/movies. What sets this game apart is the gameplay. You are not given 'lives' per se, but rather a mystical talisman that upon your death revives you to carry on fighting. The catch. Every time you die you age by a number of years - growing older with less health, but a more powerful attack. For example, if you complete level 1 having only been revived a few times, you could start level 2 at the age of 24. However, unless you restart the game, you will always begin level 2 at 24 - meaning there is a race to not die too early, else you will be beginning the later levels an old person. The first playthrough I had I did pretty well, getting to grips with the immediate controls faster than I expected. Each enemy was initially easy to dispatch and I did so with aplomb, completing the first level with my age only reaching 24. But then things got real, I began to die and regen over and over again and I finished the second level middle aged. I couldn't even complete the third. So I went back and start again, finishing the first at the age of 22 and the second in my 30s. But still couldn't do the third level. Here is where the roguelike element comes in, you can earn points to spend on additional moves or abilities, but these are not persistent until you lock them in by purchasing them a number of times. Meaning the game knows you are going to be doing the first few levels, over and over and over and over again! Kind of a groundhog day of video games. Don't get me wrong, it's fun and learning a new skill can be emboldening, but jeez it can get you angry. I've found that I have begun to play SIFU one run through at a time, just to get a fix really. Would I recommend it? Wholeheartedly... But just be patient. ——— Original ratings: • Visual Design: 9/10 • Sound Design: 8/10 • Gameplay: 8/10 • Longevity: 8/10 • Fun: 8/10

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