-
Average rating
11
Games
0
Votes cast
Shipped Titles

True Love Story F - Fan Disc is a collection of pictures, characters from the 2 previous games that most of them can be unlocked using memory card saves from those games. The game features also 2 different conversations with the 2 main female characters in which the player can ask them about different things and remember different events from the previous 2 games.

Each of the three discs is available for the first, second and third semesters, and you can play through to the end of the game without having to replace the disc. Each semester, the characters, events and opening movies are different versions. It is a sequel that continues the concept of the previous work and attempts to enrich the content. The player becomes a second-year student at Aobadai High School and aims to create a girlfriend in about a month before transferring to another school. The theme is "preciousness". At the start of the play, you select three keywords, the semester, the main character's ability tendency. The ability tendency is linked with the preference of the target character, and changes the rising curve of appearance event, friendliness and admiration. Keywords can be used as your favorite topic when you have a conversation on your way home from school, and their response also changes depending on your partner's preference.

True Love Story is a visual novel styled love simulation game where the protagonist meets many girls and has one month's time to make one of them fall in love with him. The player moved to a new town and is living with his younger sister. The story progresses in a typical visual novel style where one reads onscreen text, talks to present characters and moves from location to location in a determined order. Free movement is not done directly on a map but is rather scheduled. During school and lunch breaks the player can schedule places on school campus he wishes to visit, and after school additional scheduling of the place around the town can be selected. Depending on place one visits, the location will have different girls to talk to, or if noone and the player will soon leave the place without engaging in any dialogue with anyone.

The hero of the game is Fron, a sixteen-year old boy who lives on the island of Monstania. One day, strolling in the forest, he notices a strange light. The light lead him to a clearing, and then suddenly disappeared. But Fron realized what was the meaning of that light - it was a fairy! Of course, everybody knew that fairies had been long extinct, but Fron never believed in that. All his life he wanted to meet a real fairy, and now, when the opportunity has come, he firmly decides to find her. His girlfriend Tia helps him on the dangerous journey, during which they meet a mysterious little girl named Chitta, and get involved in a grand adventure, that will ultimately lead them to the battle against the dark force that threatens the whole Monstania! "Monstania" has a somewhat unusual gameplay within the frames of console RPGs. You don't explore the world in the game: it is entirely linear and takes you to the next destination by itself (only at a few points you can choose where to go next by selecting an appropriate answer). Once within the location, you cannot leave it until you complete all your objectives there, which then take you to the next location. The objective is usually a large strategic battle. You navigate your party members on the battle field, attack with melee and long-ranged weapons, and use special technique which require action points. Unlike most other turn-based strategy games, an enemy makes a move immediately after you did the same with one of your characters, without waiting for the "enemy turn". The RPG element is not very significant: your characters level up automatically after each battle. There are also some puzzles to solve in certain locations.

Sengoku no Hasha is a Strategy game, developed by Bits Laboratory and published by Banpresto, which was released in Japan in 1995.

Botei has returned for the 11th Galaxy Bodybuilding Competition after his defeat to Idaten, Samson and Adon, and is aiming for victory to become the greatest bodybuilder in the Galaxy. Idaten must train his body and mind, to get chiseled, oiled and muscular to prove he is the true king of protein and the Galaxy's greatest body.

Ai Chou Aniki is a horizontally-scrolling Shoot 'em Up released in 1995 for the PC-Engine CD by Masaya. This is the first game in the series to go for the camp humor the series is known for.

Gambler Jiko Chuushinha 2: Dorapon Quest is a Miscellaneous game, developed by Bits Laboratory and published by Pack-In-Video, which was released in Japan in 1994.

A 1992 Famicom game published by Yutaka based on the Minky Momo magical girl anime.

Minna no Tabou no Nakayoshi Daisakusen is a Puzzle game, developed by Bits Laboratory and published by Character Soft, which was released in Japan in 1991.

One night, while Sayo-chan is fanning a ceremonial fire, she is visited by the Seven Lucky Gods, who warn her of a great, impending danger. Suddenly, a band of mischievous goblins appear and kidnap the gods, quickly retreating to a faraway mountain range. Sayo-chan, determined to help the gods, sets off on a journey across the countryside, where she confronts a number of strange creatures from Japanese mythology, including yokai, obake, and yurei-like monsters. After defeating several powerful goblin leaders, Sayo must battle their leader, the ancient serpent Orochi