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The setting for the game is the same as the previous game: the planet of Ar Ciel, albeit centered on a different region this time. The Tower of Ar tonelico from Metafalss is different from the tower in the first game since it doesn't look like a tower initially, but still has some of the same essential facilities (Rinkernator, Plasma Bell (represented as the Lift Generators) and Musical Corridor). The Song Magics are still used like programs, but in this tower there are two Song Magic servers: the Sol Marta server and the Infel Phira Server. The Sol Marta server is located in the upper zone of the tower, acting like a stationary satellite. It is collocated with the S. P. U. and Rinkernator and is the main server for the tower. The Infel Phira server is located in a satellite that orbits the sky around the tower and shares its name with said server. The Sol Marta satellite is a relay station used to increase the range of Song Magic usage of the first tower, so it works with the same kind of hymmnos and executes the EXEC variety of hymns. Plus, it also has the function of receiving energy from the first tower and sending it to the second tower. On the other hand, the Infel Phira server works with another kind of hymmnos called the Pastalia hymmnos, and executes the METHOD variety of hymns.

Join Goku in his very first epic adventure as he defends the earth from the relentless Red Ribbon Army. Start down his path to power, and help turn an ordinary boy into the ultimate champion.

Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.

Dragon Ball Z 2: Super Battle is a video game for arcades based on the anime Dragon Ball Z. It was designed and manufactured exclusive in Japan by Banpresto in 1995. The game is a direct sequel the previous arcade Dragon Ball Z game, produced two years earlier.

The Sega Genesis/Mega Drive version of Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially, only the five original Rangers and the Megazord are available.

Dragon Ball Z is a fighting game designed and manufactured in Japan by Banpresto in 1993. The game's cabinet is shaped like a robot with markings similar to Goku's gi (suit). The game features large sprites and a color palete that is identical Toriyama's water color scheme in the manga. The environments are semi destructible as chunks of wall or ground could be destroyed. The controls are unique as most of the characters movements are flight related. The playable characters are Goku, Super Saiyan Goku, Gohan, Vegeta, Piccolo, Frieza, Captain Ginyu, Recoome, and Burter.

Puyo Puyo (1992) is an enhanced version of the 1991 MSX2 and Famicom Disk System game of the same name. The game was developed for the Sega System C-2 arcade hardware and ported to a variety of consoles. Puyo Puyo is a puzzle game in which the player matches four or more "Puyo" of the same color together. This game is the precursor to an identically-titled arcade release. Puyo Puyo contains three modes: Endless, Mission, and Verses. In Endless Mode, players match Puyo until the top of their well is filled. If the player chooses, either a giant 2x2 green Puyo or Carbucle will periodically help the player clear space on their board. Mission mode gives the player several challenges to complete, such as clearing a set amount of Puyo or clearing all Puyo of a certain color. Verses mode allows players to battle each other.

Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level.