

Also known as: Pocket Player Pro: Space Invaders | Space Invaders (1978)
Space Invaders is an arcade video game developed by Tomohiro Nishikado and released in 1978. It is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible.
Overview
Space Invaders is an arcade video game developed by Tomohiro Nishikado and released in 1978. It is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible.
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Forget copies sold, this is about cold hard cash. The games that turned pixels into fortunes, ranked by estimated lifetime gross revenue. Fair warning, free-to-play and arcade earnings are notoriously hard to pin down, so these figures are the best widely-reported public estimates rather than audited accounts, and the order near the top is genuinely up for debate. What is not up for debate is the scale. From a Korean brawler that out-earned Hollywood blockbusters to the mobile match-three game funding itself off your nan, here are the biggest money machines gaming has ever built.
22 games




These are the games that did not just sell, they changed everything that came after. The genre originators, the technical leaps, the cultural earthquakes. From a bat-and-ball in 1972 to the battle royale that swallowed pop culture, every game here moved the entire medium forward and left the rulebook a little different. Listed in order of release so you can trace the whole story, from the arcade to the open world to the online universe. This is not a best-of list, it is a how-we-got-here list. Required reading for anyone who loves games.
31 games




The big one. A lifetime of gaming distilled into 150 essential experiences, the games everyone should play at least once in their life. Ordered from 1978 (year before I was born) to today, this is a guided tour through the entire history of the medium, from the arcade cabinets I used to pump hundreds of 10p pieces into through to the modern masterpieces still being made. Every genre, every era, every must-play. You will not agree with all of it, and that is half the fun. Pick one, start playing, and work your way through a lifetime of greatness.
150 games
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Community




Forget copies sold, this is about cold hard cash. The games that turned pixels into fortunes, ranked by estimated lifetime gross revenue. Fair warning, free-to-play and arcade earnings are notoriously hard to pin down, so these figures are the best widely-reported public estimates rather than audited accounts, and the order near the top is genuinely up for debate. What is not up for debate is the scale. From a Korean brawler that out-earned Hollywood blockbusters to the mobile match-three game funding itself off your nan, here are the biggest money machines gaming has ever built.
22 games




These are the games that did not just sell, they changed everything that came after. The genre originators, the technical leaps, the cultural earthquakes. From a bat-and-ball in 1972 to the battle royale that swallowed pop culture, every game here moved the entire medium forward and left the rulebook a little different. Listed in order of release so you can trace the whole story, from the arcade to the open world to the online universe. This is not a best-of list, it is a how-we-got-here list. Required reading for anyone who loves games.
31 games




The big one. A lifetime of gaming distilled into 150 essential experiences, the games everyone should play at least once in their life. Ordered from 1978 (year before I was born) to today, this is a guided tour through the entire history of the medium, from the arcade cabinets I used to pump hundreds of 10p pieces into through to the modern masterpieces still being made. Every genre, every era, every must-play. You will not agree with all of it, and that is half the fun. Pick one, start playing, and work your way through a lifetime of greatness.
150 games
Gallery
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