

A desktop idle defense game that keeps going while you work. Monsters circle a ring around your board and your pixel heroes fight them on their own. Summon, merge and level up heroes, forge weapons, and push through ten worlds at your own pace.
Overview
A desktop idle defense game that keeps going while you work. Monsters circle a ring around your board and your pixel heroes fight them on their own. Summon, merge and level up heroes, forge weapons, and push through ten worlds at your own pace.
Description
Tiny Ring Defense runs in a small transparent window on your desktop. Monsters march around a ring that circles your board, and the heroes inside fight them automatically. Keep working, studying or watching videos while the battle goes on, and glance over now and then to spend the coins you have earned.

Spend coins to summon heroes onto the board. Each summon brings one of five classes in one of three grades: Common, Rare or Epic (1%) — or, very rarely (0.1%), a classless Mythic hero who can wield any weapon. Drag a hero onto another of the same kind to merge them, or feed a lower-grade hero to a higher-grade one of the same class. Before you let go, a preview shows how much the hero will grow, up to 5 stars. Level up each hero with coins, up to Lv 240.

Draw weapons with in-game coins in four rarities: Common, Rare, Epic and Legendary. Give each hero a weapon for its class and forge it up to +30. The higher you forge, the lower the success chance, and a failed forge destroys the weapon. There are no real-money purchases.

Meadow, Desert, Swamp, Snowfield, Graveyard, Volcano, Jungle, Sea, Cave and Sky Island each have their own music, and every world changes the fight: fast monsters, tough ones, swarms that shrug off slows, ghosts that take half damage from ranged attacks while they fade, armored foes, jungle monsters that heal over time, sea monsters that split in two, cave monsters behind layers of shields, and flyers that take less damage from melee heroes. The first six worlds bring six new monsters each, and the last four bring recolored ones. After World 10 the worlds come around again with stronger monsters.
Each stage ends with a boss that walks one lap of the ring. Defeat it before it finishes the lap, or it escapes and comes back later. Turn off auto-boss to keep farming a stage, then call the boss when you are ready. World bosses arrive with escorts.

If 100 monsters pile up on the ring, you drop back one stage and keep earning.
A small transparent window: clicks on empty areas pass through to your other windows, and you can drag it anywhere
Hides while a fullscreen game or video is running, and the battle keeps going
Fold the side panel away to leave just the board
Window size from 50% to 200% in pixel-perfect steps, and Shift+Tab minimizes or restores it from anywhere
17 heroes: five classes (Knight, Archer, Mage, Priest and Ninja) in Common, Rare and Epic grades, each class with its own attack, plus two classless Mythic heroes
Merge and feed up to 5 stars, level up and equip each hero on its own, draw and forge weapons up to +30
10 worlds, 100 stages, 36 monsters plus recolored variants, stage bosses and world bosses
50 goals with coin rewards, each one also a Steam achievement, from your first summon to the boss of World 10
11 chiptune tracks and 8-bit sound effects. Battle sounds can be turned off
Always-on-top option and volume settings
English, Korean, Japanese, Simplified Chinese and Traditional Chinese
Progress is saved automatically
The game only progresses while it is running. There is no offline progress.
It is paced to be left running: the first six worlds take about a week of workdays, and all ten take two to three weeks.
To quit, open Settings and choose Quit game, or press Ctrl + Alt + Shift + Q at any time.
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Tiny Ring Defense Trailer
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