
Franchise file / Satoshi Tajiri
Catch, train, trade, battle
Game Freak's monster-collecting RPGs began on Game Boy in 1996. Each generation brings a new region and new creatures, while spin-offs range from pinball to photography.
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One world. Many eras.
Sprites and cables. From Game Boy to DS, the main games stayed top-down and turn-based. Each generation added a region and more creatures, while trading stayed at the heart of it.
Start with Pokémon Ruby VersionYour next late night
Chapters
Catch, train and battlePokémonGame Freak's monster-collecting RPGs began on Game Boy in 1996 and grew into a long line of paired releases, with spin-offs that reach into puzzles, pinball and strategy.Pokémon Black & WhiteGeneration five of Pokémon on Nintendo DS, from Game Freak. Black and White arrived in 2010 in the Unova region, followed by Black 2 and White 2 in 2012.
A legacy worth revisiting
Satoshi Tajiri's idea was simple: catch creatures, train them and swap them with friends. The paired versions made trading part of the design. That core still drives the main games, while Snap, Pokkén Tournament and Unite take the world elsewhere.
Scenes that stay with you
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