
Franchise file / Bandai and WiZ
Digital monsters, real partners
Digimon grew out of Bandai's 1997 virtual pets, reaching video games on the Saturn in 1998 and Digimon World in 1999, with raising, battling and partner bonds at its core.
One world. Many eras.
Tamer roots. Digital Monster Ver. S reached the Saturn in 1998, and Digimon World brought pet-raising to PlayStation a year later. Rumble Arena and Digital Card Battle pushed the brand into fighting and cards.
Start with Digimon WorldYour next late night
Chapters

A legacy worth revisiting
Digimon has always leaned on the link between a tamer and one partner. The games raise, train and evolve that partner through RPGs, card battlers and arena fighters. The Story and World lines remain the backbone, with Cyber Sleuth and Survive adding story-heavy takes.
Scenes that stay with you
Select a frame to expand it.