
Franchise file / Shigeru Miyamoto and Takashi Tezuka
Courage, puzzles and Hyrule
Nintendo's adventure series has sent Link through Hyrule's dungeons since 1986, pairing exploration and puzzle solving with a recurring struggle against Ganon.
One world. Many eras.
The overhead years. The first game put a free-roaming quest on the Famicom Disk System. Zelda II tried side-on combat, then A Link to the Past set the template of dungeons, items and two linked worlds.
Start with The Legend of Zelda: A Link to the PastChapters

A legacy worth revisiting
You rarely need the last Zelda to play the next. Each game resets the hero, the map and often the rules, from Ocarina of Time's 3D leap to Breath of the Wild's open ground. What holds them together is the pull of a locked door and the tool that opens it.
Scenes that stay with you
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