-
Average rating
4
Games
0
Votes cast
Shipped Titles

Snoopy's Campfire Stories is an educational PC-rom game for Windows and Macintosh featuring characters from the Peanuts comic strip by Charles M. Schulz. It was released in 1996, developed by Morgan Interactive Inc. and published by Virgin Sound and Vision. The game features the Peanuts gang sitting around a campfire, telling stories to each other and writing a letter about their day at camp afterwards. Players can play as five different characters from the Peanuts gang with their own storyline and activities including cooking, fishing and photography.

Get Ready for School, Charlie Brown! is an interactive educational game for Windows 3.1, Windows 95, and Apple Macintosh computers in 1995 and was developed by Morgan Interactive and published by Virgin Sound and Vision. You explore the world of Charlie Brown. It is an educational game with many minigames and puzzles, including writing and dressing up Charlie Brown. It is also a visual dictionary, with spellings, definitions, and sentence usages both in text and in voiceover provided by one of the five voiced Peanuts child characters who appear; they are also accompanied by a Peanuts comic strip either relating to the word or where the word is used in dialogue. There are two settings; learn or play.

Woody's World is a side scrolling platform game for the Amiga, developed by Vision.

Most of the fundamentals of this game work in a similar way to Desert Strike. You pilot a helicopter or a three-barreled tank through 14 increasingly tough multi-phase missions, each of which is preceded by a full briefing and a shopping phase. Before each phase you can enter the shop and upgrade your weaponry, paying with golden medals gathered during previous phases. Your starting weapons are the chain gun and rockets/tank shells. Every weapon has three upgrade levels. After that, you can decide how much ammunition for each weapon you want to load into your vehicle's weapon bays, switch between the tank and the chopper (which can only be done between phases, and some of them don't give you the choice), choose one of the three special weapons and adjust the fuel/armor/speed characteristics. All these preparations are surprisingly complex for a shooter like this, and a bad configuration can make the game really hard (no fuel in the middle of the desert, or a paper-thin armor are just two examples). Missions are set in the desert and jungle as well as over the sea and in snowy regions. Most often your objectives are, obviously, to seek and destroy, while performing some rescue operations and gathering as much powerups as you can. The powerups consist of ammunition, fuel, medals, and others. A scanner is installed into the vehicle to guide you, as is a mapping system and a limited shield. Unusually, the game only scrolls vertically even though you have full directional movement. When you rotate the direction the ground moves underneath you, ensuring a more realistic effect and smartly mimicking motion effects.