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A dark hex board. Shadow-crystal creatures march on your last lantern. Build no towers, build light. Aim emitters, bend beams with mirrors, and cross colors to unleash new effects. Every placement re-traces the whole board. A roguelite tower defense made of pure light.

Strike a glowing crystal monolith until it shatters. Every click cracks it further, shards break off and become currency, and upgrades carry you through twelve crystals, from Amethyst to Diamond. A focused, finite clicker about one beautiful object and the joy of breaking it.