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The 1986 classic DOS title is back. It's 237 B.C. and all of Italy has been united under the same Senate power of Rome. You are the ruler of the Republic, deploying armies and defending against the 13 independent hostile lands which constantly plot to destroy Rome.

A vertical scrolling skateboarding game from 1990, featuring nine levels. Originally an Atari ST game, it was later ported to the Amiga in AMOS.

A departure from Level 9's usual fare.. Police officer Alan Chance was killed in the line of duty, but has now returned as a ghost - and must solve the crime which cost him his life. In the first part, you must befriend ghosts and build up your spetral strength, in the second part, you need to start the process of dealing with the crooks that kiiled you and in the final part, you must escape your exorsism in order for a final confrontation with the crooks, solve the case, rescue your kidnapped partner and clear your name.

Lancelot is a standard text adventure with limited graphics on some platforms game by Level 9 released in 1988. If focuses on Lancelot's quest to find the Holy Grail.

A text adventure centering around a gnome called Ingrid Bottomlow.

This is a trilogy of adventures set in the world of time travel and magic.

Knight Orc is a standard text adventure game, with limited graphics on some platforms, by Level 9 released in 1987. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story. After a night of heavy drinking with friends, Grindleguts the orc awakes to find himself strapped to a horse and about to joust with a human knight. His "friends" are nowhere to be seen, and he must somehow escape from his predicament and get even with them. Grindleguts must survive in a world of hostile humans while seeking revenge against his tormentors. After the first chapter, the game switches to science fiction setting where Grindleguts is revelaled to be a malfunctioning non-player character in a futuristic MMORPG. Using his power of transitioning between fantasy and reality, he convinces several other bots to join him, and escapes from the simulated reality facility.

The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.

The Price of Magik is the sequel to the previous game; Myglar the Magician. The guardian of the Crystal has become insane and is draining its energy for his own use; he must be defeated before it is exhausted.

This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains: - Jewels of Darkness: Adventure Quest - Jewels of Darkness: Colossal Adventure - Jewels of Darkness: Dungeon Adventure

Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams. Early advertisements gave it the title of Silicon Dream, but it was pluralised later. As most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. Level 9 self-published each game separately, but the combination was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird. The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the colonist's spacecraft from crashing into a star, and in Return to Eden to stop the defence system at the destination planet of Eden from destroying the craft. In The Worm in Paradise, the player, with the role of an unnamed citizen of Eden, must travel around the city of Enoch, learn its secrets, earn money and save the planet.

Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there.

Welcome to "Emerald Isle", a pixel art video game inspired by ancient mythological Ireland. Explore lush environments, battle monsters with weapons and magical abilities, and uncover the secrets of the land. Grab your sword, summon your courage, and become a hero of ancient Ireland!

Set a century after the events of Return to Eden, The Worm in Paradise is the third and concluding game in the Silicon Dreams trilogy.

You have to find the Red Moon Crystal, for since its disappearance the land has fallen into chaos.

Loosely based on the 1983 children's novel of the same name by Terry Jones.

The second game in Level 9's science fiction trilogy dealing with the colonisation of the planet Eden.

Roll behemoth snow spheres through a handcrafted world of winter pinball surprises. Discover hidden mechanics to chain huge score combos and master the maze while enjoying the 16-bit pixel art and a 'chilled-out' soundtrack.

You are a time traveller and have to find nine objects from different time periods in order to prevent the Time Lords to alter human history.

The final game in the Jewels of Darkness trilogy. Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games. The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest. There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN and FILL for example.

The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender. You play a rookie magician with Meditation, Mysticism and Moneymaking skills. While the main war goes on, you attempt a much bolder mission - locate the four Stones-of-the-Elements and the Medallion of Life to enter Alagiarept's Dark Tower and kill him.

Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.