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A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword. Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.

Loosely based around the Gibson Games board-game, you are in control of a team of 4 POWs – a Brit, a Frenchman, an American and a Pole) and must guide them all to what many attempted and few achieved – escape from the notorious Nazi POW camp. You control each of the 4 men separately, each of them starting within their own quarters on different floors of the camp, and can always switch between them. The gameplay has a similar feel to isometric-view Spectrum games, notably The Great Escape and Head Over Heels. Collecting and using objects is a significant part of your task – lock-picks for the low-security doors, keys for the more secure ones, German uniforms to allow you to move around freely, and shovels to dig for freedom. You must avoid entering forbidden areas – do this and you will be placed in solitary confinement and have your equipment confiscated – if you attempt to run from the guards in such areas they will shoot at you.

ShockWave is a strategy video game released for the Amiga in 1990 by Digital Magic Software.