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A Town with a Hell of a Nightlife. Somewhere in the Old West, deep in the desert and surrounded by perpetual storms, is the town of Silverload. Once a prosperous boom town, it hasn't produced silver in years. There are still a few townsfolk around, but there is something peculiar about them. Nowadays, few outsiders go there except by chance. Those that do don't stay any longer than they have to. People say that some folks have headed that way and have never been seen again. There might be something to the rumors, because some settlers have hired you to rescue one of their children. They say he was kidnapped by someone in SilverIoad. For a bounty hunter like you, this looks like easy money. It may be, but there is a mysterious Preacher in town who has a sinister plan that doesn't include you being around. The bounty is yours, that is, if you live long enough.

The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.

"Wild Cup Soccer" is an isometric viewpoint, with a number of vicious moves are on offer, even tackles Vinnie Jones would flinch at along with lethal head-butts and shoulder barges. If a game finishes drawn, it goes into a 'Penalty Shoot Out', which involves going round shooting the opposition; the last team standing wins. The pre-match screens include attacking at defensive play styles, transfers and the chance to buy items such as rocket launchers and shields.

Tile-painting platformer based on the parody character from the UK variety show Noel's House Party.

In this platformer the player must help Pinkie to prevent the total extinction of dinossaurs throughout the universe.

ital Light is one of those innovative games which only appear once a while. In this particular one, you have to control a small paint gun that contains five different colored paints, and destroy blocks that are falling toward you by making them all the same color. Your paint gun is on a roller at the bottom of the screen, and horizontal strips of colored blocks fall from the top of the screen at varying speeds. Holding down the fire button and pushing left or right changes the currently selected color, and sometimes you only just have enough time to get the right color before the blocks smash into you. As the blocks fall at varying speeds, there are times when an avalanche is set off by a slow block being hit by a fast moving block above it. This is a game that gets very, very frantic.

Unlike the first game of the series, that was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, James Pond 3 is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions.

Diggers is a Lemmings-style puzzle game where you command five alien miners (from a choice of four clans) and various gadgets to dig for treasure. The game is divided in excavation areas. Each area has a set amount of money you must raise before moving into the next one. To do so, you must sell your collected treasure to the bank. You select your "Diggers" by clicking on them with the left mouse button, and making them do a desired action by right-clicking on the screen and choosing from a icon menu.

Brutal Sports Football is a Football game, developed by Teque Interactive and published by Millennium, which was released in Europe in 1993.

A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword. Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.

James Pond is on a break from baddie bashing to compete in the Aquatic Games in Basselona. Play with Pond's fishy friends as they vie for the coveted Goldfish medal in 10 wet and wacky events. Practice all you want and qualify for the Official Games, or play with up to four friends in your own maritime match. Your porpoise - uh... purpose - is to be the first across the finish line, but you'll be hooked long before then!

Rome: Pathway to Power (released as Rome: AD 92 in Europe) is an adventure game with strategic elements set in ancient Rome. Your name is Ettore and you start as a Roman slave. In this adventure player will have to advance, by any means possible, through the ranks of Roman society. The journey to Rome will lead you to become a Roman citizen, then a Caesar's trusted lieutenant, a military general in Britannia end in Egypt, a roman consul and eventually become Caesar himself

A turn-based strategy game developed by Silicon Knights, Inc.

A driving game for home computers in which the player is trying to transport illegal hooch by staying one step ahead of Sheriff Fat Sam and his dog, Rommel.

In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." The protagonist, Robin of Loxley, is robbed of his castle by the Sheriff of Nottingham and has to get it back with the help of Maid Marian, Little John, Will Scarlet and Friar Tuck. This involves bringing together your band, perform many heroic deeds to change the public impression of you from "villain" to "hero" - heroic acts increase Robin's popularity among NPC - and killing the Sheriff and his guards. The gameplay can be described as an action RPG. The player controls Robin as he robs from the rich to give to the poor, adventures through Sherwood Forest, defeats the sheriff's henchmen, saves peasants and gathers special objects. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. Archery plays an important role in gameplay. The isometric interface developed for The Adventures of Robin Hood by Millennium Interactive is similar to the interface used in Populous. Robin Hood's interface was later used for Rome: Pathway to Power by Millennium Interactive.

As you take your first tentative steps beyond the decaying entrance gates of the Valdemar estate, your senses are alerted to an unknown fearful presence. You make haste to the apparent safety of the mansion house. The aged oak door slams shut behind you... Still trembling from your first encounter with the undead, and uneasy due to the enormity of your task, you decide to alert the local villagers by raising the flag over the West tower. The alarm raised - it's only a matter of time before help arrives, or is it? As the moments pass you begin to feel a faint vibration in the earth beneath your feet. A mysterious force draws you towards a hidden cave entrance. You enter warily...With no hope of assistance it becomes clear that you alone must end the terror that torments the ancestral home. Leave no stone unturned in your quest for knowledge, be brave, be strong but most of all be lucky. As your knowledge of the fearful HORROR ZOMBIES increases, you realise that the means to their exorcism lies in gaining access to their stronghold ... the crypt. To find it's entrance you must first challenge the sanctity of the family chapel. The point of no return, ahead lies the final conflict. Remember, here death is no release, you must be victorious or suffer an eternal fate.

James Pond, also known as James Pond: Underwater Agent, is a platform video game that was developed by British video game developers Vectordean Ltd and Millennium Interactive, and published by Millennium Interactive and Electronic Arts for numerous home computers and consoles in 1990. The character was popular and even featured in some comic books of the time, and the game was successful enough to spawn two sequels and one spin-off game. A nefarious supervillain named "Doctor Maybe" (a pun on the name of Dr Julius No, the villain in Dr. No) has overtaken the ruthless megacorporation Acme Oil Co, and is not only filling the oceans with radiation and toxic waste but even threatening all the world from his underwater lair. The protagonist of the story and player character of the game is an intelligent, mutated anthropomorphic mudskipper who is given the name "James Pond" (after the legendary spy James Bond) and hired by the British Secret Service to protect the seas and take out the bad guys in underwater areas. He is also suave enough to seduce numerous attractive mermaids, some of whom act as double agents as is common with James Bond's love interests. The game spoofs James Bond movies with levels mimicking their titles, with level names like "License to Bubble" (after Licence to Kill), "A View to a Spill" (after A View to a Kill), "Leak and Let Die" (after Live and Let Die) and "From Three Mile Island with Love" (after From Russia with Love).

Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend. The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens. The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.