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Artec, which released the niche RPGs "Digan no Maseki" and "Dark Wraith", aimed to create an RPG that anyone could easily enjoy with "Barbatus no Majo".

Dark Wraith is a first-person grid-based dungeon crawler game, similar to Wizardry or The Bard's Tale. The main character is Zion, a magic user that finds out that a friendly town-person's daughter has been kidnapped by the Dark Wraith as part of a periodic ritual sacrifice. Up to four other characters can accompany Zion as he searches various dungeons in search of the Dark Wraith. As with many Japanese dungeon crawlers, characters are not created by the player. Rather, they are met throughout the story. However, upon leveling up, the player gets to assign points to various skills and attributes. The game features turn-based combat with enemies appearing within the dungeon, similar to Might and Magic games.

The space federation has assigned you a critical mission on planet Sagoth: defeat the forces of Geisel, a professor turned conqueror. Using lost technology found within Sagoth's ruins, and supplies left across the planet, he's created a robotic army superior to anything the federation can muster. You're going alone, using a bipedal mech based on what little of Geisel's research has been intercepted. It's time to reclaim your lost bases, eliminate the scientist's legions, and uncover the secrets lying beneath this world. Juushin ROGUS combines turn-based strategy, side-scrolling shooter action, and a light RPG layer into one accessible story. Managing and moving between your military bases, which automatically produce new units you can distribute, is crucial to success. Defending or attacking a base leads to action-platforming combat, where you jump, shoot, and fly across a battlefield full of limited replenishing enemies. As you destroy foes, your mech levels up over time, acquiring new weapons, aerial boosters, and even pilot bodyguards later on. To win, you must claim the final base and defeat Geisel in his lair—but it won't be easy.