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KickOff 2002 brings arcade-style gaming action to the most popular sport on Earth! Go for the goal in this incredible new soccer game! - Take control of over 200 national teams, all affiliated with FIFA - All players have a combination of eight skills & attribute stats that decide how they'll perform on the field -- manage them properly to create a winning team - Control the actionon the field -- execute complex passing routines, difficult goal shots, and flashy maneuvers - Game-changing AI adopt their strategy on real game situations - See how well you can do against another person in exciting 2-player mode

A sizzling and exciting game of poker awaits you to prove your skill against Donna and Sam with cards in hand. You have nothing to lose but your pride. The girls have considerably more risk. Don't get distracted, as they play very smartly. They make the most of their seductive charms to sweetly and subtly lure you into the trap that only the best can escape with their honor and pride intact. Donna and Sam are very good at poker, so don't let appearances guide you!

Side-scrolling soccer game and the third in the Kick Off series. Kick Off 3 was the first game in the series to be developed by someone other than Dino Dini.

A basketball game from Anco Software.

Return to Europe is a data disk for Kick Off 2 that allows the player to participate in three major European Competitions: the UEFA Cup, the Cup Winners Cup and the European Cup. This was topical in the UK, as English clubs had just been readmitted into Europe, having been banned for several years following the Heysel stadium disaster of 1985. The competitions are at different skill levels. The European Cup is the toughest of the three competitions. Each competition contains 32 teams that can be edited. The player can also load teams from the Giants of Europe data disk as well as from Player Manager. Tactics can be loaded from the Winning Tactics data disk.

Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.

Robbeary is an arcade adventure in which you help Bertie Bear rob a vast store. The store has 24 floors and each floor is bristling with guards. Bertie can climb ladders and jump from one floor to another but he must avoid being caught by the guards because capture means instant death. Bertie must collect all the fruit on each level before a key unlocking the door to the next floor is revealed. At some levels he may come across another key which opens a door where extra fruit can be collected.

Formula 1 racing game for Amiga, similar to Pole Position.

Challenger is a frantic single-screen shoot 'em up. The player is in their craft at the bottom of the screen, shooting bursts of three shots at 45 degree angles at flashing polygons. When hit, the polygons split into smaller ones. Your task is interrupted by incoming squiggly lines which will destroy your ship unless you hit it before it reaches the floor. Furthermore, a walking car or robot creature sometimes enter the screen, giving you bonus points if you locate your ship below it. As a safety measure, you have a smart bomb that damages everything onscreen, as well as the ability to change sides to the top of the screen if it gets too crowded at the bottom.

Flight Path 737 is a flight simulator or as the cover says an "advanced pilot trainer". The player is the pilot of a jet airliner and his task is to take of from an airport, climb over the mountains that surrounds it and then land safely on an airfield in the valleys below. The player only gets one chance as there is only enough fuel for one landing. The game is played from a first person perspective and the screen is split into two parts: a landscape view at the top and the instrument panel below. The instrument panel shows all the information that is needed such as altitude, speed and artificial horizon. The game can be played on six different skill levels. Each level adds more complexity to the task. On the first level the mountains are 5000 ft. high and the runway is three miles long but for each level the mountains get higher and the runway gets shorter. On the most difficult level the mountains are 9200 ft. and the runway is only 1.5 miles. Each level also adds more tasks that have to be taken care. On level 2 the engine can catch fire, while level 3 require smoother landing. Level 4 to 6 add crosswinds and require reverse thrust when landing.