

A tactical roguelite dispatch sim where cards, dice, and strategy collide. Deploy a squad of flawed specialists to deadly spaceship crises, trigger traits, proficiencies, and traumas to manipulate dice pools, manage failing stations, and survive long enough to slay the Moon Dragon.
Overview
A tactical roguelite dispatch sim where cards, dice, and strategy collide. Deploy a squad of flawed specialists to deadly spaceship crises, trigger traits, proficiencies, and traumas to manipulate dice pools, manage failing stations, and survive long enough to slay the Moon Dragon.
Description
ZANKOKURYU GETSUDOOM is a high-stakes, turn-based roguelite dispatch sim where tactical card allocation, dice-pool manipulation, and resource management collide in deep space.
As catastrophic crises erupt across your failing vessel, you must command a squad of deeply flawed specialists, assign them as Leads and Supports, and balance their unique proficiencies against debilitating psychological traumas. Survive the escalating chaos, manage internal ship stations, and keep your crew alive on a desperate suicide mission to slay the Moon Dragon.
From zero-G bio-infestations and hull decompressions to alien intruders and giant mutated space-worms, choose who to deploy into the line of fire. Assign characters into Lead and Support slots to match attribute requirements and neutralize threats immediately—or face catastrophic failures that drain ship hull and crew health.
When raw attributes aren't enough, resolve crises through dynamic dice rolls. Every specialist carries a unique psychological profile:
Proficiencies & Quirks: Exploit specialized training—like Hull Repair, Hacking, Firefighting, and Sigil Deciphering—to add positive dice to your roll.
Debilitating Traumas: Beware of environmental triggers. Deploying a crew member with Claustrophobia into cramped vents or someone with Teratophobia against massive flesh abominations generates negative penalty dice, cancelling out your hard-earned successes.
Character Abilities: Trigger active skills to multiply dice values, negate hazards, and turn guaranteed failure into clutch victory.
The mission will grind your crew to the bone. Balance high-priority crisis responses against vital maintenance cycles:
The Sanitarium: Send exhausted and damaged crew members to rest, cure fatigue, and heal HP.
The Foundry: Repair structural damage and reinforce the ship's Hull.
The Nexus: Stabilize the ship's Mental Frequency and control psychological feedback.
Tactical Items: Deploy medkits, use cold compresses to restore energy, place urgent crises into stasis, or redeploy characters a second time in a single cycle.
Face eccentric bosses, encounter reality-warping chromatic anomalies, and make brutal sacrifices as you push your squad and vessel through hostile void sectors toward the ultimate confrontation with the Moon Dragon.
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