

Flick a ball at a pen full of very cute animals. Each hit drains a stamina bar, and an empty bar sends one sailing over the fence to land on its feet. Every landing pays. Spend it on a skill tree, unlock new species, and move to a new arena.
Overview
Flick a ball at a pen full of very cute animals. Each hit drains a stamina bar, and an empty bar sends one sailing over the fence to land on its feet. Every landing pays. Spend it on a skill tree, unlock new species, and move to a new arena.
Description
An incremental game about a ball, a pen full of very cute animals, and a fence. Keep hitting an animal and it goes over the fence, lands on its feet and walks away happy. Then you buy upgrades and do it faster.
Pull the ball back and let go. It rolls into the pen and knocks into whatever it meets.
Every animal has a stamina bar. Hit it and the bar goes down. Empty the bar and the animal goes over the fence, lands on its feet and walks off happy. You get paid for the landing. A new animal wanders in. You do it again.
The animals move around while you aim. More of them arrive as you level up, and every round is on a timer.
Everything you earn goes into a skill tree. Buy more animals in the pen, a harder hit, a faster refill, a longer round, and a few upgrades that are events rather than numbers, like a sudden rain of balls out of a clear sky.
Clear out one place and you move to the next. Each arena has its own animals, its own weather and its own set of species to unlock.
Boss animals. The last animal of every arena is the biggest and pays the most, and sending one over the fence slows the world down so you can watch.
Trophies. Bronze, silver and gold, each paying out diamonds to spend between arenas.
Letters. The owner of each place writes to you while you clear it. None of them know where the animals are coming from either.
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