

Swing a wrecking ball, knock down buildings, and get paid for every brick. Buy machines that do the swinging for you, sell the company, and take on a bigger city. A short incremental game with real physics & some automation with an actual ending.
Overview
Swing a wrecking ball, knock down buildings, and get paid for every brick. Buy machines that do the swinging for you, sell the company, and take on a bigger city. A short incremental game with real physics & some automation with an actual ending.
Description
You run a demolition company. Right now the whole company is you and a wrecking ball.
Wind it up, let it fly. Buildings come apart brick by brick, and every brick pays. Spend the money on a heavier ball, a longer chain, or a drone that picks at walls while you work. Add a second crane that swings itself, demo charges and a magnet in the sky that peels buildings open.
Eventually your machines out-wreck you. You handle the tough spots; they handle the volume.
When a job’s too big for your gear, sell the company and start over with a better reputation. The next city has taller buildings and harder concrete. The steel doesn’t care about your starter ball.
Real physics means knocking out the wrong brick can bring the whole thing down. You get five machines you can watch work.
Play through seven districts and one ridiculous final contract, then roll credits. Endless mode is there if you want more.
Buy it once, finish it. No ads, timers, or daily chores.
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