

The 1995 Super Famicom version of Wizardry VI: Bane of the Cosmic Forge, ported as-is. Form a party of six, explore a first-person 3D dungeon step by step, and fight turn-based battles. Draw your portraits, train skills, and uncover the castle's secrets. Save anytime.
Overview
The 1995 Super Famicom version of Wizardry VI: Bane of the Cosmic Forge, ported as-is. Form a party of six, explore a first-person 3D dungeon step by step, and fight turn-based battles. Draw your portraits, train skills, and uncover the castle's secrets. Save anytime.
Description
The 1995 Super Famicom version of Wizardry VI: Bane of the Cosmic Forge, ported as-is. Form a party of six, explore a first-person 3D dungeon step by step, and fight turn-based battles. Draw your portraits, train skills, and uncover the castle's secrets. Save anytime.
A character system overhauled for its time, including six new races and six new classes
A character creation system that lets you design the face you imagine
Tense battles against monsters that roar and animate
A skill system that defines each character, paired with a revamped spell system
Beautiful, realistic dungeon graphics, now including outdoor areas
A hundred and twenty years ago, there lived a lord as wicked as any who ever ruled, and a sorcerer whose evil matched his own. The two joined forces and waged a magical war to destroy every evil power but their own.
In the midst of that war, they learned of "it" — a magic pen whose every written word becomes reality... the Cosmic Forge.
They seized the pen and began weaving terror into the very fabric of the cosmos. But it was not long before the two grew envious of each other's power, and a final battle broke out to decide both their fates and the pen's.
What happened after that, no one knows.
And now, adventurers who may yet change the fate of the pen and the cosmos
are about to set foot within the castle's walls......
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