

Turn-based collection JRPG on a continent the gods walked away from. Gather the lost heirs of the Sword-King, build a ten-slot weapon board for each of six elements, and raid alongside up to 30 players against the things still walking through Mira.
Overview
Turn-based collection JRPG on a continent the gods walked away from. Gather the lost heirs of the Sword-King, build a ten-slot weapon board for each of six elements, and raid alongside up to 30 players against the things still walking through Mira.
Description

The continent of Mira began with a friendship between three beings. Then came a death, a wish that went wrong in the one left behind, and a world built on slaughter by the divine sword Marintika. Time buried the cruelty, but the grudge of the lives it took never faded, and it is still waiting. Now a traveler answers the sound of wind coming from the sealed blade.
Pixel visuals and classic JRPG staging carry the whole world, from Andia, the holy capital of the kingdom, to Yonggol, a frontier village deep in the shadow of the Sunset Church. The story runs 200 episodes across three parts, with new chapters every week.
Fire, water, wind, and earth, plus light and dark. Six elements that counter each other are the deciding variable in every fight. Build a party with clear tank, damage, healer, and support roles, then set off a chain that strings every party member's skill into a single sequence. Auto-battle is supported.
Weapons are the backbone of your party's power. One main weapon sets your protagonist's element and ultimate. Nine sub-weapons each carry different passive stats. The closer you get to filling all ten slots with a single element, the more the stat bonus compounds. Reroll the options on farmed weapons and shape a board that fits your party exactly.
A summon in the main slot becomes a passive aura that lifts your entire party's stats. In battle you call it in directly for control, burst, or survival, and turn a fight around on the spot.
25 SSR and 35+ SR and R heroes at launch. Deck building across three axes, heroes, signature weapons, and summons, is what carries you through open world exploration and the hunt for massive beasts.
World bosses are fought by many players at once. You earn personal rewards based on the damage you deal, and shared rewards stack on top based on the total damage of everyone who took part. Farm growth materials in element dungeons built for each of the six affinities, and take the branching paths of a labyrinth whose layout changes every time you enter.
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