

Solo-developed mythic deck-building game with 650+ cards, 3-lane tactical combat, roguelike campaign and online PvP. Full release with active ongoing updates.
Overview
Solo-developed mythic deck-building game with 650+ cards, 3-lane tactical combat, roguelike campaign and online PvP. Full release with active ongoing updates.
Description
New players receive 20 starter packs, while campaign rewards provide another 104 packs, for 124 packs in total. Under the current pity system, these packs provide approximately 2–3 Legendary cards.
Cards opened from packs can be freely disenchanted, returning 50% of their crafting value as Universal Shards. Cards currently being used in a deck are protected. Combined with daily login, match, and playtime rewards, completing the current full Legendary collection generally takes a little over two months.
Our goal is to make card packs feel rewarding rather than burdensome, giving players the freedom to try more decks, enjoy the creativity and strategy of deckbuilding, and explore a wider variety of playstyles.
A turn-based deck-building game inspired by Chinese mythology. Build your three-domain deck to face demons, immortals, and underworld forces across various battles. Rewrite every fight with plot upgrades, artifacts, traps, and card synergies.
This is a deck-building card battler created entirely by a solo indie developer. Construct your custom deck from a vast card pool, progress through campaign stages to unlock new content, or jump into real-time online PvP matches and explore different deck archetypes and tactical strategies.
Choose from over 650 collectible cards including creatures, spells, traps, and artifacts/equipment. Construct your deck around four factions, mana costs, keywords, and three-domain thresholds. Every choice shapes your tempo, control options, and win conditions.
Terrain and unit positioning are core parts of your strategy.
The battlefield consists of three opposing battle lines. Upgrade plots, manage unit capacity, arrange your unit positions, and choose between striking enemy units or the hero directly. Victory depends not only on your draws, but also on when to commit resources and how you arrange the battlefield.
Traverse ever-shifting roguelike cycle paths.
Choose your route across battle encounters, elite fights, shops, forges, and boss nodes. Earn in-run upgrades, adjust your deck, and build cumulative power — every run brings a unique pace and new combinations.
A ruined world born in the aftermath of Chinese mythology.
Demons, immortals, underworld spirits, and relics of creation overlap after the cataclysm. Shattered heavenly gates, weathered bronze, broken jade, and newly sprouted life form a solemn mythic world where hope still remains.
Over 650 collectible cards with fully free-form deck building
Three battle lines, unit positioning, hero targeting, and diverse card effects
Single-player roguelike cycle mode with branching paths, rewards, progression, and boss fights
Multiple AI preset decks with varying difficulty levels and playstyles
Interface and card text available in nine languages
This game is built from the ground up by a single developer, with art assets primarily created with AI assistance.
Due to limited development resources and budget, this full release still has significant room for improvement: some non-English localizations are incomplete or contain errors, quality-of-life details are still being polished, a small number of known bugs are in the fix pipeline, the full tutorial is not yet implemented, and art style consistency varies across assets.
This version may not meet your expectations for a polished commercial title. If you are open to supporting a small indie project and watching it grow and improve over time, your feedback and suggestions are greatly appreciated.
Thank you for your understanding and support.
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