

A horror adventure for solo play or two-player online co-op. In co-op, one sees through light, the other through sound. Solve puzzles across two different perceptions of the same world. Every sound reveals the world - and reveals you.
Overview
A horror adventure for solo play or two-player online co-op. In co-op, one sees through light, the other through sound. Solve puzzles across two different perceptions of the same world. Every sound reveals the world - and reveals you.
Description
Play solo or in online co-op. Experience the same world through two different perceptions: light and sound.
You are standing in the same room.
But you are not experiencing the same world.
One of you can see the physical world — its doors, objects, mechanisms and the path ahead.
The other is trapped in darkness.
For them, the world exists only through sound.
A footstep.
A thrown stone.
A sonar pulse.
Every sound briefly pulls the world out of the darkness.
Then it disappears again.
What looks like a wall to one player may be a passage to the other.
What appears to be a blank piece of parchment may contain the answer you need — but only after sound reveals its hidden ink.
Keys, keyholes, mechanisms, hidden paths and echoes from the past are perceived differently by each player.
Sometimes one of you will know where to go.
The other will know how to get there.
You don't have the same information.
You aren't supposed to.
WAKE is built around cooperation, not simply playing side by side.
One player may reveal something they cannot understand.
The other may understand something they could never reveal.
You will have to describe what you see.
Explain what you hear.
Split up when neither of you wants to.
And sometimes trust your partner enough to walk toward something that, to you...
isn't even there.
Alone, neither of you sees the whole picture
Sound is information.
It is also a risk.
Footsteps reveal your immediate surroundings.
Thrown objects let you reach into the darkness from a distance.
Sonar can expose entire spaces, hidden objects and things that should have remained unseen.
But sound travels.
And something is listening.
The more desperately you search for answers...
the easier you become to find.
Echoes are scattered throughout the world.
Follow them.
Listen to fragmented conversations from the past.
Piece together what happened here.
Some memories reveal answers.
Others create new questions.
And the deeper you go, the harder it becomes to know whether you are uncovering the past...
or allowing it to find you again.
WAKE can be played solo or in online co-op.
In co-op, perception itself becomes part of teamwork.
One sees.
One listens.
Neither has the complete truth.
In solo, both sides of perception become yours to manage as you move between light and darkness.
HEADPHONES STRONGLY RECOMMENDED.
WAKE is built around positional audio.
Direction, distance, echoes and subtle changes in sound are part of the gameplay.
Listen carefully.
ONE OF YOU SEES.
THE OTHER LISTENS.
NEITHER SEES THE WHOLE TRUTH.
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Wake - Gameplay Trailer
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