

Forge turrets at the anvil and pray for Eternal. An incremental idle tower defense where every strike rolls one of 11 rarities, from Common to impossibly rare. Socket glyphs, collect relics, grow your castle and break through five regions of monsters and bosses.
Overview
Forge turrets at the anvil and pray for Eternal. An incremental idle tower defense where every strike rolls one of 11 rarities, from Common to impossibly rare. Socket glyphs, collect relics, grow your castle and break through five regions of monsters and bosses.
Description
Forge turrets at the anvil, chase impossibly rare rolls and hold the wall against endless monsters in an incremental idle tower defense.
Every forge rolls a new turret, and every turret has a rarity: Common, Uncommon, Rare, Epic, Legendary, Exotic, Mythic, Ancient, Divine, Celestial... and Eternal. The rarer the roll, the bigger the anvil charge, the louder the reveal and the harder that turret hits. Level up your forge to tilt the odds, then forge ten at once.
Mutated turrets come out of the forge with a mutagen on top: Ember, Frost, Tremor, Midas and more. Enemies burst into coins, gems and ingots, and rare drops shower the wall. One lucky strike can change your whole defense.
17 turrets, each with its own way to fight: Tesla chains, Cryo Lance freezes, Venom poisons, Shredder bleeds, Mortar shells from afar, Lullaby puts the horde to sleep. Place them on your wall, socket glyphs into their slots, equip relics and grow your castle through its skill tree.
Waves of armored brutes, menders, splitters and phantoms march on your castle across five regions, from the Ember Yard to the Obsidian Spire. Each region ends with a boss: the Forge Warden, the Iron Marshal, the Glacial Warden, the Cinder Titan and the Obsidian Sovereign.
Nothing resets. Every turret, glyph, relic and castle upgrade is yours to keep. Speed the battle up to 5x and watch it run, or step in with castle powers and boosters when the horde gets thick.
17 turrets in 11 rarities, from Common to Eternal
Rare mutated turrets with 11 mutagens
Forge levels that tilt the odds, plus x10 forging
8 glyphs to socket into your turret slots
24 relics: active strikes and passive blessings
A 45-node castle skill tree and castle powers
Burn, poison, freeze, bleed, stun and sleep
14 enemy types and 5 bosses across 5 regions and 78 stages
Quests with rewards and boosters that drop mid-battle
Idle-friendly: 1x, 2x and 5x battle speed, permanent progression
Pixel art turrets, monsters and bosses
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