

A dark-fantasy party roguelite with turn-based tactical combat on a shared timeline. Lead four heroes into the Abyss alone or in two-player local co-op, watch most enemy attacks charge, and interrupt the killing blow. Draft skills instead of grinding levels. Lose all four and the run ends.
Overview
A dark-fantasy party roguelite with turn-based tactical combat on a shared timeline. Lead four heroes into the Abyss alone or in two-player local co-op, watch most enemy attacks charge, and interrupt the killing blow. Draft skills instead of grinding levels. Lose all four and the run ends.
Description
VEKARRA is a turn-based dark-fantasy party roguelite. Time stops when you choose. Most enemy attacks charge on the Active Time Battle clock, so you see the killing blow coming and can draft the skills to interrupt it.

Lead four heroes alone, or split the party with a friend: one four-hero party, two heroes each.
Seeded maps of battles, elites, camps, shops, treasure, narrative events and biome bosses. A fallen hero leaves the company unless you pay to bring them back. Lose all four and the expedition ends; permanent unlocks widen your next start.
Beneath the fishing island of Vekarra, mines and pilgrim caves open into the Abyss: a wound with a hunger and a ledger. Every route, draft and corpse changes the run.
Early Access is planned to cover the first half of the descent: Acts 1 and 2 of 4 and their two bosses. The campaign stops after Act 2, cannot be completed in this version, and continues in 1.0. Plans may change with testing and feedback.
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Video
VEKARRA - Gameplay Trailer
VEKARRA - Intro Cinematic
VEKARRA — Prologue
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