

A free-to-play co-op extraction RPG. Gather a party of five, fight through shifting wilds and crypts, fell bosses and grab loot worth the risk while rival parties hunt you. Reach a portal and keep everything. Fall, and your bag stays behind.
Overview
A free-to-play co-op extraction RPG. Gather a party of five, fight through shifting wilds and crypts, fell bosses and grab loot worth the risk while rival parties hunt you. Reach a portal and keep everything. Fall, and your bag stays behind.
Description
[h1]Enter. Fight. Escape.[/h1]
Veilborn is a free-to-play co-op extraction RPG. Your party of five steps through the Veilgate into a map laid out fresh every run, fights through camps, lairs and a boss's arena, and races for a portal before the thirty-minute clock runs out.
Everything you carry out is yours. Fall for good, and your bag stays where you dropped, for anyone to take.
Gather your party. Play with up to four friends, or let AI companions fill every empty slot. They tank, heal, dodge and pull you back up when you're down.
Fight and loot. Clear camps, crack chests, take down lair masters and wake the boss.
Watch your back. Up to three parties share every map, all after the same loot.
Get out. Escape portals open as the clock runs down. Kill the boss to open its portal, or go deeper: up to three floors below, each one richer than the last. Whatever happens, your secure pouch comes home.
Rival bands have names, captains and long memories. A band that brings you down carries your gear home, and its captain wears your best piece into the next run. Fell the captain and everything they took comes back to you.
If a named wanderer lands the killing blow, it becomes your nemesis. It keeps your best piece, grows stronger and stalks your next three runs, until you take it back.
54 Legendaries, each with a power of its own. A staff whose Fireballs leave a blizzard behind, a standard that plants a war banner where you Charge. Break one down to learn its Echo and imprint that power on another piece.
20 class sets, dropped only by the bosses that guard them.
Gear that rolls its own stats. Prefixes, suffixes and tiers on every piece, so no two drops are alike.
The Veilwright's table. Rework your gear with rare currencies: reroll it, raise it, seal a stat, inscribe one of your choosing, or gamble it all on Riftglass.
Five classes, Knight, Ranger, Mage, Rogue and Druid, each with ten abilities, four talent trees of its own and 344 talents between them. Train twelve weapon and armour masteries by fighting with them, and pick a perk at every tier.
Monsters hunt in packs, call for help and telegraph every big hit. Read the ground, or wear it.
36 named wanderers, each with one trick to beat: a choir of three that shares one life, a beast that drags you into its ring, a puppeteer that turns you against your own party.
Day turns to night mid-run. In the dark, monsters see less of you, so hood your lantern and slip past.
Veil Writs let you pick your danger. Open a run with a rival band already hunting you, a wanderer on the loose or bigger packs, and earn more for it.
Start in the Grass Lands' Rat Warrens and Mossgrin Hollows. Then descend into the Forgotten Crypt's Ossuary Halls and Drowned Sanctum, where your lantern is all that holds back the dark, or head out into the Thornwild's boars, wasps and trolls. Every level band has its own monsters, lair masters and arena boss.
The Veilhold. Take contracts from three patrons, trade with other heroes, and buy and sell on the Exchange.
Ten trades. Mine, chop, fish, forage and dig out in the world, then smith, tan, brew, cook and tailor at the bench.
The Undercroft. Rebuild your own hideout under the Veilhold, chamber by chamber, with what you carry out of the Veil.
The Journal. A bestiary of 125 foes, a codex, 221 achievements and 73 titles to wear.
Found a guild, build its hall and hunt a weekly guild boss together.
Raid nights for 10 to 20 heroes in the Sunken Choir.
Guild war: leagues, Saturday sieges, feuds, and caravans to guard or to raid.
The Crucible: duels, 2v2, 3v3 and guild 5v5 arena play, with ranked seasons.
The Blackmarch: for real risk, where everything you wear and carry can be lost.
Veilborn is free to play. The store sells cosmetics and conveniences, never gear or combat stats.
Playable from level 1 to 20 today, and growing zone by zone with its players. Wishlist now, and join us on Discord to tell us what to build next.
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Veilborn v1.3.2
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