

Five nights. Twenty containers. Count them. Log them. Submit your report. The manifest says twenty. You counted twenty-one. Dispatch doesn't want to hear about it. A PSX-style horror game about a job that doesn't add up — and the guard who worked it before you.
Overview
Five nights. Twenty containers. Count them. Log them. Submit your report. The manifest says twenty. You counted twenty-one. Dispatch doesn't want to hear about it. A PSX-style horror game about a job that doesn't add up — and the guard who worked it before you.
Description
You are the night security guard at a container storage yard.
The job is simple. Walk the yard. Count the units. Verify them against the manifest. Submit your report at the shack before dawn. Do it right, get paid. Do it wrong, get fined.
The manifest lists twenty containers.
You keep counting twenty-one.
A horror game about paperwork.
UNIT 44 delivers its dread through documents, not jump scares. Each night the discrepancies get stranger — locks that don't match their records, units that aren't where you left them, entries on the manifest for containers that shouldn't exist. Your reporting form keeps growing new categories to accommodate what you find. Nobody at dispatch acknowledges any of it.
The guard before you left notes.
His logbook doesn't match his personnel file. Read both. Decide which one is lying.
Five nights, each with its own contradiction to find — or fail to find
Player-driven horror — nothing chases you; what happens is a consequence of what you notice and what you report
Two documents, one story — a personal logbook and a sanitized company file that disagree
Multiple endings determined by your final report
Intentional PSX presentation — low-res textures, dithering, CRT-era ugliness as art direction
Short and complete — 2–3 hours, no padding, one ending you'll want to go back for
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