

A non-violent Roguelike Deckbuilder about befriending critters in a magical forest. Assemble unique decks, pet/compliment/smooch your way into the heart of corrupted flora and fauna, and dismantle the capitalist systems tearing down the Grove.
Overview
A non-violent Roguelike Deckbuilder about befriending critters in a magical forest. Assemble unique decks, pet/compliment/smooch your way into the heart of corrupted flora and fauna, and dismantle the capitalist systems tearing down the Grove.
Description
Your homeland and the sanctuary of the world's weirdest species is being corrupted by a strange substance leaking from the cities. The local wildlife has turned... peculiar...
Well, time for the local heroes (that's you by the way) to get to work and clean up The Grove!
Sure the local critters might seem strange, but that's no reason to come out swinging swords and shooting arrows. Showing them some love should do the trick just as well! Pet, hug, provide belly rubs and moral support to the animals to purge the Malice and send them on their way!
No one needs to be hurt (except for you sometimes, but it's just a little ouchie). Every encounter can be solved with an open heart and a tasty treat.
Every card you play matters. Once it is played, it is expended for the day, and is not reshuffled into your deck.
There's only so much capacity for love and understanding one can have, even the local hero. Use your resources carefully to maximise the number of friends you make!
Sure, this game is full of funky hand drawn art, but if you're a hardcore deckbuilder player, the progressing difficulty tier system has you covered. "Easy to learn, hard to master" is the name of the game.
I wonder where all the Malice leaking into the forest is coming from?
Surely someone in the City just made an innocent mistake, and after having a nice rational discussion with them, they'll fix the error in their ways and do better in future. Yep, nothing to worry about here in the long term.
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