

Grab the Ember and RUN! An up-to-10-player asymmetric party game of hot potato. Tiny Tricksters must pass the burning Ember every 10 seconds, while armed Wardens hunt them down and destroy it. Use abilities, set traps, and scream at your friends in chaotic proximity chat.
Overview
Grab the Ember and RUN! An up-to-10-player asymmetric party game of hot potato. Tiny Tricksters must pass the burning Ember every 10 seconds, while armed Wardens hunt them down and destroy it. Use abilities, set traps, and scream at your friends in chaotic proximity chat.
Description
A statue spits out a burning Ember. Grab it and RUN.
You can only hold the Ember for 10 seconds before it blows up in your hands and stuns you. Pass it, throw it across the room, or make it somebody else's problem.
Keep the Ember alive for 5 minutes and the Tricksters win. Let the Wardens destroy it, and you're done.
As a tiny Trickster, keep the Ember moving, dodge the Warden, and work with or completely screw over your friends to survive the round.
As an armed Warden, enter the hunt 10 seconds later. Track the Tricksters with your scanner and land 7 shots on the Ember before the timer runs out.
Choose your abilities before the round and ruin somebody's day.
Grapple away from danger. Throw mud in the Warden's face. Leave banana peels and tripwires behind you.
Or, as the Warden, teleport through portals, drop rat traps, throw electric grenades, and trick players with squeaky-hammer illusions.
Launch yourself across rooms with bounce pads, cool the Ember using vents, or freeze it on a heatsink to buy your team precious time.
Run across oversized furniture, squeeze through hidden passages, launch yourself across rooms, and use multiple traversal routes to lose whoever's chasing you.
Bright, hand-painted environments are packed with shortcuts, hiding spots, and ways to cause trouble.
Bring up to 10 players into customizable online lobbies, decide how many Wardens you want, and then immediately regret inviting everyone.
Proximity voice chat means the screaming gets louder as somebody gets closer, and quieter as your friends abandon you with a burning Ember in your hands.
Jump straight into the chaos with Quick Play and Smart bots fill your game instantly, so you never have to wait for a full lobby. And if you want more control, you can host your own game, choose how many bots (NPC Players) to include and crank up their difficulty. Play alone or bring your friends!
Every round and every win gives you experience. Keep playing to unlock unique head, back, body, and leg cosmetics, plus titles, and build the most unhinged Trickster or Warden you can.
No microtransactions. Everything is unlocked through gameplay.
Online multiplayer for up to 10 players
Asymmetric PvP: Tricksters vs. armed Wardens
3 Game Modes: Hot Potato, Infection, and Mole (Impostor)
Proximity voice chat
Giant hand-painted environments with multiple traversal routes
Wild abilities, traps, gadgets, and movement tools
Interactive bounce pads, cooling vents, and heatsinks
Gain experience to unlock cosmetics and titles
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Announcement: Too Hot To Hold
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