

Swing your axe, drop the trees, and watch a village rise from the stumps. Assign villagers to nine trades, unlock a 54-node talent tree, and carry your settlement through five ages — from a primitive camp to a medieval kingdom with a crown of its own.
Overview
Swing your axe, drop the trees, and watch a village rise from the stumps. Assign villagers to nine trades, unlock a 54-node talent tree, and carry your settlement through five ages — from a primitive camp to a medieval kingdom with a crown of its own.
Description
Click a tree and swing. Trunks split, logs scatter across the grass, and a lucky hit lands a BONUS that showers the ground in timber. Upgrade your cursor axe through five tiers and watch each level land with a heavier, flashier impact.
Wood becomes homes, homes become people. Your settlement grows behind its palisade — houses, lumberjack huts, sawmills, quarries, forges and towers — each one filled with a worker you can actually watch doing their job.
Open the build menu, drop a foundation on the grid, and watch your builders haul the materials in and raise it plank by plank. Then upgrade it: every tier costs the resource of its age, so your village visibly changes shape as you climb.
Earn Renown as you play and spend it on a branching talent tree with four paths — Axe & Felling, Village & Automation, Economy & Resources, and Masters & Magic. Build a one-hit feller, a hands-off automated village, or a gold engine that pays for everything.
Primitive, Wood, Stone, Iron, Medieval. Each age asks for a checklist — stockpiles, key buildings, a strong wall — and when it's complete, TOTEM TIME arrives. Raise the totem and the whole village transforms in front of you: straw to timber, timber to stone, stone to medieval keeps.
The forest brings guests, and not all of them knock. A thief slips out of the trees and heads straight for your stores — catch him and he vanishes in a puff of smoke. Merchants set up stalls, treasure hunters dig up chests, and nobles ride in to inspect what you've built.
The wizard walks the entire forest inside a ring of magic, growing trees back out of nothing and buffing every villager he passes. The bard leaves the tavern and lifts the output of everyone in range. These aren't decoration — they change your numbers while you watch.
Finish the last age and the palace goes up. The royal court walks in, confetti falls over the treetops, and the village you cut out of an empty forest gets its crown.
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TIMBER! Idle Village Builder
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