Rule a house in 196 AD
Three Kingdoms Reimagined is a strategy game for one or two players. You rule from a pausable real-time campaign map of China and fight your battles yourself, with thousands of soldiers on the field. Begin as Cao Cao, Liu Bei, Lu Bu, Sun Ce or another historical ruler, or create a ruler of your own.
Command the battle
When armies meet, fight the battle yourself or let Auto Resolve settle it. Choose a deployment plan, then order your cohorts to move, attack or hold, and watch morale and fatigue before you commit them. Officers lead their own share of the army, and soldiers near an officer's banner hold together. When your men break and run, raise a standard and rally them. Switch on Auto Battle and your officers fight on until you take command back.
Famous officers have moments of their own. Zhang Fei roars, Lu Bu breaks the first rank, Sun Ce's charge shakes the line it hits, and Zhao Yun cuts his way out when he is surrounded. Each happens once a battle, and the battle banner names it when it does.
Single combat
Before a battle, one commander can challenge the other to single combat, fought out on the field while both armies stop to watch. Compare their martial skill before you accept: a close match can go either way.
Take the walls
Cities are fought for on their own walls. Send a ram crew to the gate or ladder parties up the wall, fight for the stairs, open the gate from inside and hold the courtyard. As the defender, man the battlements, guard the gate and keep a reserve for the breach.
Decide where to expand
Develop settlements, muster troops, trade grain and goods, and appoint officers to lead armies or run your cities. Your council proposes a plan; you choose which one your commanders follow. Scouts and reports show part of the situation, not every enemy movement.
Make peace by sending an envoy with terms, gold or a returned captive. Hold a majority of the realm's 29 capitals to claim the Mandate, and expect the other courts to unite against you before the end. Win as Emperor, as Regent of the Han or as King, depending on the road you took. Lose your last holding and your house falls.

Every battle carries on
A victory may win territory while leaving your army too weak to press on. Survivors, wounds, captured officers and lost gates all stay in the campaign. Officers earn deeds, traits and titles as they serve, and a commander who keeps beating one of yours becomes a nemesis. Open their dossiers to see how they have changed, and read your campaign's story in the Chronicle.
Share the campaign with a friend
Two players can play one campaign together, each leading a historical warlord from their own seat. Begin as allies, at peace or at war, and keep the alliance or break it. Allies fight in each other's battles, each commanding their own army; rivals race each other for the realm. Stop and save together and carry on later. Custom Battle has a multiplayer lobby too, with drafted officers and armies of up to 500 men.
Also in this build
- English and Simplified Chinese
- 30 Steam achievements
- Gamepad play, including Steam Deck
- Steam Cloud saves
Screenshots and GIFs are captured from the current Early Access build. Some battles were set up for the camera.