

A pixel-art roguelike strategy game. You’ve been assigned a Class-D supply ship in the United Federation. Pilot it through a procedural galaxy: battle ships in real-time, land to extract resources before time runs out, and keep your crew from revolting. The Federation calls this utopia. You don’t.
Overview
A pixel-art roguelike strategy game. You’ve been assigned a Class-D supply ship in the United Federation. Pilot it through a procedural galaxy: battle ships in real-time, land to extract resources before time runs out, and keep your crew from revolting. The Federation calls this utopia. You don’t.
Description
The Federation declares it has achieved true utopia. You have your doubts.
Voidflux is a top-down pixel-art roguelike strategy game. You take command of a Class-D supply ship and plot a course through an ever-shifting procedural galaxy. Jump between orbiting worlds, fight other ships from the inside out, and land on planets to extract the fuel, oxygen and scrap you need before the planet itself becomes uninhabitable, or worse, your own crew turns on you.
In space you manage power, crew, and systems in real-time tactical combat. On the surface you drop collectors, mines, refineries, and turrets, racing to gather enough resources to jump again. Energy, crew, and upgrades carry between both layers. Every decision in orbit affects what happens on the ground, and every minute spent on a planet brings you closer to either escape or catastrophe.
Assign power to engines, weapons, shields, drones, oxygen, and more. Move crew to repair breaches, fight fires, and hold the line. Target hull, systems, or people. Board enemy vessels, or get boarded yourself. When the situation demands it, push a system past its safe limits and live with the consequences.
Land, deploy your infrastructure, and extract what you need. Leave too late and the world is gone. Leave too early and you may not have enough fuel for the next jump. Locals do not always agree that a Federation decree owns their planets.
You fly supply under a Federation that calls itself utopia. Gates monitor every movement between planetary systems. Encounters, merchants, and hard choices wait between jumps. Each run is a new experience, a new set of threats, and a new chance to keep command, or lose the ship entirely.
• Galaxies, branching routes, and planet layouts that change every run
• Real-time tactical ship combat with crew management, energy routing, weapons, and drones
• Planet landings: extract resources and build defenses under pressure
• Events, merchants, and meaningful choices between jumps
• Unlockable captains and ships, each with their own stories
• Crisp pixel art at 640×360, scaled up cleanly
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