

Leifeng Pagoda is no tower—it is an ancient serpent still breathing. Read enemy intent and forge card–relic engines in this Chinese cosmic-horror deckbuilder. Descend alone or online with up to 4 players.
Overview
Leifeng Pagoda is no tower—it is an ancient serpent still breathing. Read enemy intent and forge card–relic engines in this Chinese cosmic-horror deckbuilder. Descend alone or online with up to 4 players.
Description
The Son of White Snake is a deckbuilding roguelike that twists Chinese mythology into Chinese cosmic horror. Become Xu Shilin, build a new answer each run, and enter Leifeng Pagoda to find the mother imprisoned beneath it.
This is no holy sanctuary. Leifeng Pagoda is the living gullet of a primordial serpent. Screens, statues, mirrors, and sutras can all conceal an obsession; every floor takes you closer to the truth—and deeper into the thing that wants to consume you.
Youngling — Chase explosive turns through Combo and Madness, accelerating between innocence and loss of control.
Scholar — Pivot between spells, order, and Exile, turning careful calculation into an unavoidable conclusion.
Primus — Command the Seven Stars and switch forms to store and release power through a more demanding rhythm.
Read enemy intent — Anticipate attacks, defenses, summons, and phase changes before they resolve.
Control the order of battle — Sequence your cards and disrupt decisive actions before the enemy formation closes.
Forge a working engine — Make attributes, status effects, relics, and your draw cycle serve the same plan.
Constitution, Intelligence, Madness, and Obsession shape every run. Greater risk can open stronger cards and routes, but it can also bring the tower’s punishment at the worst possible moment.
Floor 1: Mirage Tower — Find your first way forward through mortal fixations and distorted illusions.
Floor 2: Ancient Temple — Cross mirrors, corrupted icons, and twisted chants as events and enemies grow more intricate.
Floor 3 · Light — Enter a deeper field of obsession, with harder battles and branching story encounters.
Three playable classes — Youngling, Scholar, and Primus, each with a distinct card pool and build logic.
Three floors of content — Floors 1 and 2 plus Floor 3 · Light, including battles, bosses, events, and hidden routes.
Online multiplayer for up to 4 players — Descend alone or invite up to three friends to face the living pagoda together.
The complete core loop — Cards, relics, attributes, status effects, events, and Memory Fragments shape each descent.
Text in eleven languages — Simplified Chinese, English, Japanese, Korean, Traditional Chinese, Vietnamese, German, Brazilian Portuguese, French, Spanish, and Russian.
Mouse, keyboard, and controller — Play with either input style as we continue improving navigation and readability.
Beyond the current Early Access scope, the full release is planned to complete the lower half of Floor 3, add 2 hidden bosses and 3 additional endings, and keep improving balance, stability, localization, and online co-op. We may adjust the order through testing, and we will explain any change of plan.
The Scholar’s complete card pool — Explore the Scholar’s full set of cards and build paths.
The complete Floor 1: Mirage Tower route — 8 normal battles, 10 elite battles, and 3 boss battles.
Core card–relic synergies — Experience the build loop driven by cards and relics working together.
Text in eleven languages — The Demo also includes interface and text support in all eleven languages.
Build your first Scholar deck, then tell us which card, encounter, or question stayed with you. Two people are building this pagoda, and we really do read your feedback.
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