
A first-person folk horror story about a scammer exorcist priest trapped in a cursed 19th-century village. Investigate the seven deadly sins by day and survive the forest spirits that hunt you at night.
Overview
A first-person folk horror story about a scammer exorcist priest trapped in a cursed 19th-century village. Investigate the seven deadly sins by day and survive the forest spirits that hunt you at night.
Description

The Seven Enchantments is a first-person psychological horror game set in the village of Pradonin, a forgotten place deep in 1800s Eastern Europe where religion, folklore, and sin intertwine. You are Józef, a fraudulent exorcist sent to help, only to realize something real and terrifying awaits. What begins as a simple con spirals into a psychological descent as you uncover the dark truth behind seven cursed villagers, each consumed by one of the seven deadly sins.
Some revel in sin. Others suffer from it. But all who give in are changed, twisted, and cursed. As Józef, uncover the intertwined stories of the villagers of Pradonin—their secrets, their sins, and their fates.
Why did this village fall? Who is truly behind the evil lurking here?
As you search the shadows… some may begin to look back.
Each villager you investigate represents a deadly sin. Explore their homes, trace their memories, and uncover clues. The truth might not be what you imagined, but Józef must face it all.
In this world, stories are buried under rocks, behind doors, or in the quiet hum of the forest. But are you ready to discover how this story ends?
Explore a cursed village: Every house, shrine, and shadow holds a secret tied to one of the seven deadly sins. Navigate dense forests, decaying huts, and sacred ritual sites.
Day/Night cycle gameplay:
By day, gather resources like candles, ritual tools, and scent-based stealth items.
By night, survive the hunt. The Leshy, a deadly creature from Slavic folklore, stalks you. Sound and light are your enemies—or your only hope.
Crafting & preparation:
Use the resources you collect to craft ritual candles, tools, and scent-based stealth items, shaping how you explore by day and how you survive the Leshy’s hunt at night.
The Wendigo – Your Second Hunter
There is something worse than the Leshy.
The Wendigo cannot be outrun. No resource protects you. No crafted item helps.
Your only weapon is eye contact: look directly at him to hold him back, hesitate, or look away at the wrong moment, and you pay for it.
Investigative horror: Find journals, ritual objects, and subtle environmental clues that piece together each villager’s story and reveal the curse at the heart of Pradonin.
Puzzle-based storytelling: Ritual circles, grotesque remnants, and ancient relics are keys to solving the mystery. Your curiosity may be your salvation—or your undoing.
Environmental storytelling & puzzles: Ritual sites, cursed relics, and grotesque scenes slowly reveal the truth—if you’re willing to look closely.
Multiple Endings
Your choices, your discoveries, your faith or fraud—everything is counted.
Different paths lead to multiple endings that reflect what kind of man Józef truly is… and what kind of curse you leave behind.
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