

The Radio is a narrative-driven escape room mystery where you must free a trapped professor from his own choose-your-own adventure radio drama. Use objects in his office like books, pictures, curious devices, and even a time-bending clock, to solve puzzles that bridge the gap between two realities.
Overview
The Radio is a narrative-driven escape room mystery where you must free a trapped professor from his own choose-your-own adventure radio drama. Use objects in his office like books, pictures, curious devices, and even a time-bending clock, to solve puzzles that bridge the gap between two realities.
Description
Welcome to the office of W.A. Throckmorton.
You’re the custodian at a university where the faculty have more credentials than sense.
You’re sent to fetch an absent-minded professor who is late for a faculty meeting, but thanks to his security device, you’re now trapped inside his office, and he's trapped somewhere far stranger!
The radio is the only link between you and the world he’s lost in.
Explore the professor’s office, shift time, and uncover hidden connections between objects and stories. Solve layered puzzles that bend logic and memory. Your choices shape what unfolds.
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The Radio Overview
The Radio Opening Cutscene
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