

A Game Noir espionage thriller set in an alternative 1872, presented as an interactive story game with role-playing elements. Make skill-based decisions in locally branching dialogue. Not a novel to read. A chamber piece to play.
Overview
A Game Noir espionage thriller set in an alternative 1872, presented as an interactive story game with role-playing elements. Make skill-based decisions in locally branching dialogue. Not a novel to read. A chamber piece to play.
Description
A Game Noir espionage thriller set in an alternative 1872, presented as an interactive story game with role-playing elements.
The war between the Caribbean Free States and the United States is over.
But the peace is fragile.
While American President Victoria Woodhull pushes for reconciliation and a new world order, new power blocs are forming in Europe.
Prussia and a communist France are moving toward confrontation.
In between: the democratic Rhine Confederation.
In Frankfurt, the Confederation’s glittering metropolis, life unfolds between salons, gambling houses, and diplomacy.
In St. Paul’s Church, a conference is set to decide the future of Europe.
But the signs are clear: an assassination attempt is coming.
Can the agents Fayola Dumas and Raul Cortez prevent it?
And whose game is the Prussian countess really playing?
Not a novel to read.
A chamber piece to play.
Interactive storytelling with skill-based decisions
Locally branching dialogue design
Focus on story and visual presentation
Hand-drawn visual style
High narrative and visual quality
Fabian Rudzinski – Lead Designer Drakensang and Drakensang: The River of Time
Buntspecht & Rabe Softwaremanufaktur
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