

A point-and-click interactive fiction game. Navigate cryptic dreams, hide your insanity from your classmates, and try not to break the school computer.
Overview
A point-and-click interactive fiction game. Navigate cryptic dreams, hide your insanity from your classmates, and try not to break the school computer.
Description
1998. The members of Franklin High School’s dubious, under-equipped “Computer Club” break from precedent and take on a project: programming a world-simulator. Denise Novak, the ostensible club’s alleged president, anticipates the end result will be nothing special.
A point-and-click, story-driven interactive fiction game. Features an intuitive, contextual menu-driven interface that demands neither pixel-hunting nor parser-guessing. Expect a fair number of laughs and possibly some chills.
Typical playtime: 3-5 hours
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