

Inspired by Gongsun Daniang, the legendary sword dancer of Tang Dynasty China. Chart her blade-dance through enemy ranks—every step is set before the first strike. Route planning × roguelite building: choreograph the perfect dance, then watch it cut through the chaos.
Overview
Inspired by Gongsun Daniang, the legendary sword dancer of Tang Dynasty China. Chart her blade-dance through enemy ranks—every step is set before the first strike. Route planning × roguelite building: choreograph the perfect dance, then watch it cut through the chaos.
Description
"Among the finest dancers was Lady Gongsun, whose sword dance astounded audiences in every direction." — Du Fu, "On Watching a Disciple of Gongsun Daniang Perform the Sword Dance"
Sword Dancer is a route-planning × roguelite strategy game inspired by the sword dance of Tang Dynasty China. You don't fight in real time—you choreograph. Before the enemy moves, your dance is already set. Plot Gongsun Daniang's path through the enemy ranks, then watch her carry it out, one blade-stroke at a time.
Every step, every strike is placed by your hand before the action unfolds. Whether the dance you envisioned matches what actually happens—that is the suspense at the heart of every routine.
Roguelite in-run growth: collect and combine skills across each dance, and watch the same routine grow sharper every time.
A distinctive Chinese aesthetic drawn from the timeless legend of Gongsun Daniang's sword dance.
Route-planning-driven tactical combat: victory is decided before the first move
Roguelite building: new growth combinations and replay value every run
A unique aesthetic from Tang Dynasty China's legendary sword dancer
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