

Swarmbreak is a Twin-stick survival shooter/bulletheaven with a swarm that never stops. Grab weapons off the floor, pick perks every level-up, and perma unlock new characters, weapons and harder Threat levels with every run. Then push past your best time.
Overview
Swarmbreak is a Twin-stick survival shooter/bulletheaven with a swarm that never stops. Grab weapons off the floor, pick perks every level-up, and perma unlock new characters, weapons and harder Threat levels with every run. Then push past your best time.
Description
Swarmbreak is a twin-stick shooter about outlasting a swarm that only gets bigger. Runs are quick, deaths are fast, and the next run starts in seconds.
- Fast runs with a quick restart
- Unlocks that carry over between runs: characters, weapons, perks and Threat levels
- A best survival time for every Threat level
- Steam achievements
Build your run as you play
- Perks: Choose one of three each time you level up, and stack them into a build that fits your weapon and character.
- Weapons: They drop from kills mid-run, from shotgun and rifle up to railgun and swarm missiles. Each fires and feels different.
- Power-ups: Short, powerful buffs that can turn a fight that's going wrong.
Every run counts, even the bad ones:
- XP carries over between runs. It unlocks new weapons and perks that join the drop pool in later runs.
- Characters unlock from milestones. Kill 500 enemies in one run, survive five minutes, beat bosses, or die enough times. Each milestone opens up a new way to play.
- Survive ten minutes to unlock the next Threat level. Every Threat level keeps its own best time to beat.
Each one has a passive that changes how you play. The Berserker hits harder near death. The Scout has a shield that recharges. The Demolitionist makes every bullet explode. The Revenant gets back up once.
- Bosses arrive and each has its own special attack: vent, lunge or slam.
- Enemies spawn with affixes, so you have to read them. Shielded ones soak hits, Splitting ones multiply, Volatile ones explode, Swift ones rush you.
-Threat levels are optional difficulty tiers you pick before a run. Each new level adds one new rule on top of the ones below it. The rules switch on one at a time during the run, so a high-Threat run keeps getting harder the longer you last. Threat 0 is the base game and each unlocked new level provides new challenges and rewards.
Century and Exterminator — 100 kills in a run. Then 250.
Five Alive and Double Digits — survive five minutes. Then ten.
Ascended — hit level 20 in a single run.
Boss Down, then Boss Farmer — your first boss, and your twenty-fifth.
Spin It Up — unlock the minigun.
Full Arsenal — unlock all 14 weapons.
Full Roster — unlock every character in the game.
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