

Sumeeper is a puzzle dungeon roguelike where Minesweeper logic meets monster hunting. Uncover tiles, deduce monster levels from hint numbers, battle them in auto-combat, cook their drops, and descend deeper — or die trying.
Overview
Sumeeper is a puzzle dungeon roguelike where Minesweeper logic meets monster hunting. Uncover tiles, deduce monster levels from hint numbers, battle them in auto-combat, cook their drops, and descend deeper — or die trying.
Description
In a world where food has grown scarce, brave Food Hunters venture into cursed dungeons in search of the ultimate ingredients — creatures known as Food Monsters.
Sumeeper fuses the deduction logic of Minesweeper with roguelike dungeon crawling. Every tile you flip is a calculated risk. Every monster you face has unique abilities. Every run ends differently.
Uncover a grid of hidden tiles. Numbers reveal the combined level of nearby monsters — use logic to find safe paths and pinpoint dangerous foes.
Engage monsters in tactical auto-battles. Upgrade your HP, Attack, Speed, and Defense with EXP earned from exploration. Equip up to 6 weapons found in treasure chests to build your fighter.
Monsters drop ingredients when defeated. Combine them at camp to cook meals that restore HP and grant powerful stat buffs before your next encounter.
Each run starts fresh. When you fall, you return to the surface, grow stronger, and dive back in. No two descents are the same.
Minesweeper-inspired tile deduction system with monster-level hint numbers
Auto battle combat with speed and action gauges
Cooking system — craft meals from monster drops for buffs and healing
Weapon system — carry up to 6 weapons with unique stat bonuses
Treasure chests with hidden keys to find
Boss monsters guarding each dungeon floor
Roguelike structure — permanent upgrades, fresh runs
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When you enter a dungeon, you'll find a grid of hidden tiles. Left-click any tile to reveal it — each tile hides an encounter waiting to happen.
Every revealed tile shows a number. That number is the combined level of all Feast in adjacent tiles. Use it to figure out what's lurking nearby before you commit.
Each dungeon floor contains Feast ranging from Tier 1 to Tier 5. Most of what you'll encounter are lower-tier Feasts — but every floor has exactly one Tier 5 Feast acting as the Floor Boss.
A "3" could mean one Tier 3 Feast, or three Tier 1 Feasts, or a Tier 2 and a Tier 1 together. Reading the grid is half the battle.
Right-click (or long-press on mobile) any hidden tile to use your character's Flag Skill on it.
Using a Flag Skill costs Stamina (STA). Keep an eye on your STA bar — if it runs out, you won't be able to flag or retreat until you recover it.
Each character has a different Flag Skill that changes how you interact with the grid:
STA is your action resource. It's spent whenever you:
Use your Flag Skill
Retreat from a Feast encounter
STA is displayed as a segmented bar at the top of the screen. Plan ahead — running out at the wrong moment can leave you cornered with no way out.
Not every tile triggers a fight. Here's what you might find:
Feast — Enter Pre-Combat. Choose to Battle or spend STA to Retreat.
Chest — Pick 1 of 3 Equipment drops, or Banish an item from your run.
Shop (Merchef) — Spend Fath on items. Reroll the stock if nothing appeals.
Perk (The Seasoned One) — Choose 1 of 3 Perks to shape your build.
Forge (Kitchen Smith) — Combine two same-level Equipment pieces into one stronger piece.
Hint (Flavour Prophet) — Reveal the location of a hidden encounter type on the map.
Trap — Takes effect immediately. Watch out for STA drain and HP drain traps.
Each floor has one Boss Feast (Tier 5). Defeat it to descend to the next floor. The deeper you go, the stronger the Feasts — and the better the rewards.
If your HP hits zero, the run ends. But everything you've learned makes you stronger for the next attempt. 🍜
Made by a Thai indie team 🇹🇭
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