

They fired you, then repossessed your whole town. They missed the mech under the tarp. Build a war machine from 59 parts, put a different gun on each arm, and stomp through 10 levels of wave combat and boss fights to take it all back. One mech. One run. No continues.
Overview
They fired you, then repossessed your whole town. They missed the mech under the tarp. Build a war machine from 59 parts, put a different gun on each arm, and stomp through 10 levels of wave combat and boss fights to take it all back. One mech. One run. No continues.
Description
They took everything. Take it back.
For eleven years you tested Stompworks machines. Then CEO Silas Voss pushed the Total Ownership Act through, fired you for refusing to sign off on his new war machine, and sent the repo fleet to take your town street by street. They came for Hangar 07, your family's shop for forty years.
They missed what was under the tarp: Brickhouse, a mech built from the scrap they threw away. Ten battlegrounds and five company executives stand between you and Voss.
Build it your way
59 parts that all fit together. 18 torsos, 14 sets of legs and 27 weapons. Any torso sits on any legs and each arm takes its own gun: more than 180,000 builds before you even pick a paint job.
Two arms, two triggers. Left click fires the left arm, right click fires the right. Railgun and flamethrower? Chaingun and a homing rocket pod? Your call.
Legs change how you fight. Reverse-joint striders, a six-legged hexapod, tank treads, spring legs built for dashing, jet legs, and a hover skirt with no legs at all.
Heat, not ammo. Fire as long as you like, but run too hot and your mech shuts down. A cooler torso keeps the big guns roaring.
Make it yours. 8 paint schemes, a custom color mixer, 12 elite and mythic finishes like Liquid Chrome and Dragon Scale, 10 thruster trails from Fireworks Finale to Black Hole, and your own callsign and hull number.
Ten battlegrounds, a different layout each fight. From the freight yards to the volcano.A warehouse district, a foundry, a downtown crossroads, an aircraft carrier at sea, acid-flooded mine caverns, a jungle outpost, a booby-trapped island, a desert base, a mountain pass and an active volcano.
Ten boss fights. The saw-throwing Hexfang, the Foreman's pile driver, the Arachne spider tank, the Gravewing gunship and Voss's own shielded Warlord. Every one of them comes back tougher.
Enemies that fight smart. Nine enemy types lead their shots, aim rockets at your feet, dodge your rockets and rush you down.
Turn the ground against them. Explosive barrels, acid pools, minefields, cave-ins and lava don't care whose mech they wreck.
Every kill pays. Spend your credits mid-fight at the Metal Mart. The battle pauses while you shop.
32 in-game achievements, and an ending you have to earn.
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