

A 2D narrative-driven game combining exploration, puzzle-solving, and meaningful choices. Set in a post-apocalyptic world, players shape the story and its ending through dialogue and key decisions.
Overview
A 2D narrative-driven game combining exploration, puzzle-solving, and meaningful choices. Set in a post-apocalyptic world, players shape the story and its ending through dialogue and key decisions.
Description

This game is an interactive narrative project developed as a university capstone. Players explore the world and make choices that shape the story, experiencing conflicts between different value systems while navigating the tension between fate and free will.
2D Exploration Gameplay: Freely move and explore different environments
Branching Narrative: Dialogue choices influence story progression
Clue Collection: Discover documents and environmental hints to piece together the truth
Item System: Items have multiple uses, affecting how puzzles are solved
Multiple Endings: Player decisions lead to different outcomes
Players take on the role of the protagonist, Liden, uncovering the truth through dialogue and exploration. By completing tasks and making choices, the story progresses toward different endings.
Explore

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