

Three Kingdoms card development auto chess lineup with battle mode.
Overview
Three Kingdoms card development auto chess lineup with battle mode.
Description
Hello everyone, this is a card development competitive game that I developed independently
A game with multiple heroes and equipments based on the Three Kingdoms theme, integrating elements of strategy, placement, leisure, cultivation, competition, etc.
The battle mode is similar to that of auto chess, and unique skills are designed for each general and counselor.
Equipment is classified by rarity using the classic gray, green, blue, purple, orange, and red colors, with red being the best and having the most attributes.
Each general can be equipped with different types of soldiers, which have a restraining relationship with each other. Reasonable configuration will bring obvious benefits in battle.
Carefully designed exclusive weapons for some generals and counselors (to obtain stronger skills and effects), such as Guan Yu's Green Dragon Crescent Blade, Zhang Fei's Zhangba Snake Spear, Cao Cao's Yitian Sword, etc.
Tips:
During the game, you will randomly meet some other players and defeat them to obtain resources.
The color of generals and counselors only represents the strength of their skills and has nothing to do with numerical growth.
Resting troops will provide combat bonuses based on their level star rating.
Resources prioritize troops and equipment.
Daily tasks must be completed.
The [?] button in the game has corresponding instructions.
If you encounter any questions you don't understand, please add my QQ 375776626 for consultation
I have quit my job and am working on games at home full-time. It is inevitable that the games may have some shortcomings. I hope you will be tolerant and encourage me.
If you like this game, please give more suggestions and opinions in the comment section, and I will organize and improve it.
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