

A medieval warehouse roguelike for 1 to 4 players in online co-op. Sort the loot your way while the store is quiet, then race to serve every customer before their patience runs out. The only map is in your head. Know where everything is, or just embrace the mayhem.
Overview
A medieval warehouse roguelike for 1 to 4 players in online co-op. Sort the loot your way while the store is quiet, then race to serve every customer before their patience runs out. The only map is in your head. Know where everything is, or just embrace the mayhem.
Description
Bags burst open and spill loot across the floor. You decide where every piece goes. There is no correct layout.
The doors open and the line builds. Every customer wants something, and nobody waits forever. Serve fast and they tip well.
Some bend the rules. One only buys damaged goods. Another cuts the line and pays in keys.
Up to 4 players in one warehouse. Someone sorts, someone serves, someone drops everything.
Invite your friends through Steam. The difficulty adapts to your group. Co-op is online only.
Grab more than your belt can hold and it spills. Drop something and it cracks. Drop it again and it's gone.
Pick tomorrow from three cards. Play it safe, or take the hexed day: leaking roofs, rats in your chests, tremors, ice.
More items, less room. Spend your keys on new rooms and new chests.
New rooms bring new tricks: a trapdoor to the far side of the warehouse, a vault that earns interest overnight, a forge that burns junk for coins. Chests can repair, refine or age what you keep in them.
A porter runs goods to the counter. A mule follows you and carries the extra. The cat gathers every matching item off the floor, then naps on the pile.
Staff only work with what you show them, and they all cost upkeep every night.
A warm, hand-drawn world of lantern-lit rooms, animal customers and a landlord who always wants the rent.
Online co-op for 1 to 4 players through Steam: one shared run, one warehouse
Freeform sorting: no categories, nothing sorted for you
A new warehouse every run: rooms, chests, upgrades and staff
Roguelike runs shaped by skills, pacts and curses
Contracts that each change one rule of the month
Characters that each play differently
Steam achievements, cloud saves and full controller support
Fully localized in 11 languages
A full four-week run, start to finish. Free.
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