

Hide-and-seek with magic! Wizards draw their own spells and guard the ink that refills their wands. Acolytes disguise as furniture, summon zombies and try to corrupt it. Plus co-op boss fights and custom maps.
Overview
Hide-and-seek with magic! Wizards draw their own spells and guard the ink that refills their wands. Acolytes disguise as furniture, summon zombies and try to corrupt it. Plus co-op boss fights and custom maps.
Description
Learn a rune. Draw it anywhere: on a wall, on a barrel, on your own arm. Circle it and a spell appears. Two runes in one circle become something new. Paint one on your arm, strike a pose, and it fires.
You are strong. Your spells are stronger, and they don't care who cast them. Your wand shrinks with every drawing. When it's gone, you can't draw. You died? So what! You're a ghost now, and ghosts ride spells.
Private rooms with a code. Public lobbies with strangers. Streamers can open a lobby their viewers join. Or skip the match: the lobby is a sandbox village, and everything in it is breakable.
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