

A story-driven incremental game with idle and auto-battler mechanics, inspired by Factorio logistics, Path of Exile itemization, and Eve Online's economy
Overview
A story-driven incremental game with idle and auto-battler mechanics, inspired by Factorio logistics, Path of Exile itemization, and Eve Online's economy
Description
Space War Economy Idle is an incremental game where you take control of a mining outpost, extract resources, build ships, and battle your way back towards Earth. It is designed to be casual but complex, working with both passive/idle play-styles and more active playing.
Configure - setup machine processes to mine, smelt, craft, and do logistics runs automatically
Manage - make the processes work in sync and be rewarded for peak performances
Idle - resources accumulate whether or not the game is active or open
Upgrade - processes can be upgraded almost endlessly and runs can be reset for semi-permanent rewards
Optimize - master a minigame that rewards management consistency with global multipliers
Craft - all items are custom with random modifiers based off of what items are consumed in the crafting
Assemble - combine component items to create a fleet with action RPG itemization and stats
Auto battle - dispatch fleets to fight challenging enemies in 300 levels of space warfare
Conquer - more items, mechanics, and story are unlocked with battle progress
Prosper - discover your past and what happened to humanity
Screenshots
Official
Official
Official
Official
OfficialCommunity
... no reviews at all!
So what you may do right now is:
Community
... no lists at all!
So what you may do right now is:
Gallery
Video
Gameplay Trailer
Technical
Availability
| Platform | Release Date | Region | Tags |
|---|---|---|---|
| PC | -- | -- |
Steam
Pricing
Store
Community
... no lists at all!
So what you may do right now is:
Steam
Gallery
... no screenshots at all!
So what you may do right now is:
No reviews yet.