

Attack or build? In Siegehand, every minion has a job to do. Lead one of four factions in a free-to-play online & offline collectible card game with two paths to victory. Battle rival players in Ranked mode, build massive war chests, shape an asynchronous Arena run, and grow your collection!
Overview
Attack or build? In Siegehand, every minion has a job to do. Lead one of four factions in a free-to-play online & offline collectible card game with two paths to victory. Battle rival players in Ranked mode, build massive war chests, shape an asynchronous Arena run, and grow your collection!
Description
Wishlist Siegehand now and watch for future playtest signups. We plan to invite testers in waves ahead of Early Access on 15 April 2027.
Siegehand is an early access online collectible card game, with Unranked, Ranked, and Asynchronous battle modes via Arena or Expedition. Collect over 300 cards, build massive war chests and rank up to collect promotional rewards.

Your workers are your warriors. Send a minion to attack, or put it to work on your Monument. Most minions can attack or build once per turn. Hold the line, break through a defence, or build while your opponent is looking the other way. Destroy their Castle or finish your Monument to win.

Rally Ashgard’s banners, nurture the Sylvara Wilds, stand firm with the Stonevein Clans, or turn loss into strength with Grimmarch. Choose a Hero, Castle and Monument, then build a 30-card deck from your faction and neutral allies.

Find the cards that make your strategy your own. Turn the battle with a well-timed spell, a resilient defender or a legendary arrival.

Face players directly in live Ranked and Unranked matches, or practice against five bot difficulties. Expedition and Arena are asynchronous: bring your own deck on an Expedition, or draft a new one for a roguelike Arena run. Face computer-piloted snapshots of player decks at your own pace. Along the Arena road, choose rivals, reforge cards and shape your company before the final guardian.


The Early Access Foundations set contains 339 collectible cards, including fifteen promotion rewards. Open five-card packs, discover collectible rare holographic finishes and choose card backs for your deck. Visit Merric to buy common cards with earned Gold, sell duplicates and seal eligible cards for the online auction house. Promotion cards come from rank rewards, never from packs.
Selected opening sequence; rare reveals are not a typical-pack promise. Each Foundations pack contains five cards with at least one Rare or better. Base draw chances: Common 73.5%, Rare 20%, Epic 4.3%, Legendary 1.9%, Mythic 0.3%. Guarantees and pity can improve these odds; Rare-or-better cards each have a 1% Holographic chance; Common cards cannot be Holographic. Checked 28 September 2026; current and account-specific odds are shown in game.

Gold is earned passively during a game and can be spent on cards and Hero powers. Used gold fills a shared War Chest. The victor claims the chest along with their remaining purse.


Rise through Bronze, Silver, Gold, Platinum, Diamond and Master in three Ranked game modes (Ranked, Expedition and Arena). Earn distinct promo cards at new tiers from Silver through Master once their requirements are met. Chapter-end placement prizes reward qualifying players; the current Foundations chapter has no scheduled end date.
Play with mouse and keyboard or a supported controller (in progress). Use the D-pad to navigate menus, the shoulder buttons to switch tabs, and your gamepad to inspect cards and control the battlefield pointer.
Choose online play for live PvP, player-deck opponents in asynchronous runs and the auction house. Or play a separate offline save, synced through Steam Cloud when available, with bot battles, solo Expedition and Arena, earned-currency packs and the Trader. Offline progress never transfers online; multiplayer and real-money purchases are unavailable offline.

Start with two free starter-decks and earn Gold and Tokens through play. Additional packs can optionally be purchased in game.
We expect roughly one year in Early Access, covering the first four chapters. Player feedback and match data will guide improvements to balance, clarity, progression and reliability. Card stats, costs and rewards may change during testing and Early Access.
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