

A point-and-click visual novel updating the classic "hero vs. demon king" fantasy into a cynical modern world where you can’t win by force alone. What defines a hero now? Will they be paid, or get any compensation at all?
Overview
A point-and-click visual novel updating the classic "hero vs. demon king" fantasy into a cynical modern world where you can’t win by force alone. What defines a hero now? Will they be paid, or get any compensation at all?
Description
*The in-game English text is machine-translated.

A point-and-click visual novel
Approximately 300,000 characters of narrative
A wide variety of mini-games
Retro pixel graphics
A smoking girl dragging around a TV
Sudden quantum mechanics
No "just parry" mechanic

The protagonist is a freelance writer named Lovecatch. Due to childhood trauma, they are unable to speak and have no combat experience. However, after saving a wounded, mysterious creature known as a Mamono, they are unexpectedly chosen to become a "Hero." Lovecatch’s mission is to "persuade" an entity called the "Demon King," who is said to command the Mamono, and bring an end to the 900-year-long war against these creatures.
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