

A story-driven tactical RPG in the spirit of the 16-bit classics. Raise a found-family army of 60 heroes, recover the lost Words that sang the world into being, and stand against the Hollow Cantor — a grieving priest unsaying the world one note at a time.
Overview
A story-driven tactical RPG in the spirit of the 16-bit classics. Raise a found-family army of 60 heroes, recover the lost Words that sang the world into being, and stand against the Hollow Cantor — a grieving priest unsaying the world one note at a time.
Description
The world of Aurendal was sung into being. Its magic is language: the Words
of the First Speech don't describe things — they make them. Long ago the great
Words shattered and scattered. Now Savreth, the Hollow Cantor — a grieving former
priest — wields the Unword to unsay the world, one note at a time. And he calls
it mercy.
You are Corin, a teenage banner-bearer. Your answer is not a chosen one or an ancient
blade. It is people — a found-family army gathered one recruit at a time, because a Word
bound into a living soul is a Word the silence can never erase.
60 recruitable heroes — knights, harpooners, hedge-witches, a bear-man of the
Riverclaw, and stranger friends still. Everyone has a name, a past, and a reason to fight.
28 chapters across 5 acts — a full campaign from a village lane to the Unsung
Hour, with towns to walk, camps to muster in, and secrets off the beaten path.
Three-tier promotions — every hero grows through three full class tiers with
new looks, new skills, and new answers on the battlefield.
Bind the lost Words — forge recovered Words into your heroes at the Anvil of
Saying. Every binding is permanent, every binding costs a Tithe, and every choice of
who is a goodbye to everyone else.
Honest, transparent tactics — a full combat forecast before every attack.
No hidden math. Initiative interleaves by speed, flanks matter, high ground extends
your reach, and walls genuinely block line of sight.
Retreat, not death — fallen heroes withdraw instead of dying. The campaign
asks you to be brave with people you've come to love, not to reset the clock.
Terrain that fights with you — forests slow the unready, rivers stop all but
the wave-walkers, and the high ground is worth taking. Every hero moves differently.
A painted world — painted battlefields, painted towns, and a painted cast
of dozens, in a warm storybook style with an original soundtrack.
Savreth lost everything and decided the kindest thing is for nothing to hurt ever again.
Shattersong is about the other answer — the noisy, imperfect, stubborn one. It's a game
about why the noise is worth it.
A solo-developed labor of love.
Community
... no lists at all!
So what you may do right now is:
Ratings
Technical
Steam
Store
Community
No reviews yet.
Screenshots
Official
Official
Official
Official
Official
OfficialGallery
Video
Shattersong Trailer
Community
... no lists at all!
So what you may do right now is:
Community
... no lists at all!
So what you may do right now is:
Gallery
... no screenshots at all!
So what you may do right now is: