

Wind up, swing hard, and send your opponents flying in a physics party brawler. Grab, throw, and cause chain reactions with hammers, freeze rays, and black holes. Play solo against bots, with up to 4 players locally, or up to 8 online.
Overview
Wind up, swing hard, and send your opponents flying in a physics party brawler. Grab, throw, and cause chain reactions with hammers, freeze rays, and black holes. Play solo against bots, with up to 4 players locally, or up to 8 online.
Description
Send Them Fly is a physics party brawler starring wind-up toys. Pick your toy and knock your opponents out of the arena. Taking hits builds up wobble: the higher it gets, the farther the next punch sends you flying.
Hold to charge a heavy punch, or get close, lift an opponent, and throw them. If you're the one being carried, you can break free and turn the tables.
A flying player crashes into someone else, who crashes into a barrel. Before anyone knows what's happening, the whole fight has spun out of control. Anyone can get caught in the chaos.
Reflect attacks with a mirror shield or resist pulls with an anchor. Freeze an opponent and follow up with a punch, or knock the ticking bomb off yourself and onto someone else. Every item can come back to bite you.
There are 19 items scattered around the arena. By the time you've figured out how to use one, your friend may already have figured out how to counter it.
Each arena has its own hazards. The Yard has a wrecking ball and spinning bars. Island Hop uses launch pads to send you between toy-block platforms. Roundhouse has a circling toy train and planks that collapse beneath you. The Colosseum's ropes can bounce you back into the fight, while a charging bull sends anyone who stops paying attention flying.
Keep an eye on your opponent, but watch your footing and your back too.
Sail over the ropes wide-eyed, land in a dizzy heap, or get blasted into a soot-covered mess.
Play with up to 4 players on one screen or 8 players online or over LAN. Join friends with a room code, or take on bots by yourself. Even if no one else is around, the bots will keep you brawling till dawn.
In score mode, race to reach the target score. In stock mode, fight to be the last toy standing. Low gravity, heavy hits, ice floors, item rain, magnet storms, and wormholes change the rules from round to round, giving the same arena a different kind of mayhem.
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Send Them Fly
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